Icaruk 14 Posted May 13, 2014 I want to make the following scene: You are on a helicopter, you hear the lock alarm then you see a missile coming to your face, then explodes. Any ideas? Share this post Link to post Share on other sites
Ed! 13 Posted May 13, 2014 Make a temporary AI unit with the rocket launcher of choice. Then look at this https://community.bistudio.com/wiki/fireAtTarget Share this post Link to post Share on other sites
mariodu62 5 Posted May 13, 2014 bis_fnc_neutralizeUnit Share this post Link to post Share on other sites
Icaruk 14 Posted May 13, 2014 Make a temporary AI unit with the rocket launcher of choice. Then look at this https://community.bistudio.com/wiki/fireAtTarget I forgot to mention that I can't spawn a AA unit on the sea :( bis_fnc_neutralizeUnit I haven't found any info about this :/ Share this post Link to post Share on other sites
SilentSpike 84 Posted May 13, 2014 (edited) Description: Neutralize an object by intrinsic means - soldiers are blowed up by mine - vehicles are shelled by artillery - air units are hit by AA missile - underwater units are simply killed Parameter(s): 0: OBJECT Aka, you use it as such: [unit you want killed] call bis_fnc_neutralizeUnit; edit: for future use, you can view functions in the editor. There's a functions viewer button up at the top Edited May 13, 2014 by SilentSpike Share this post Link to post Share on other sites
Icaruk 14 Posted May 13, 2014 Aka, you use it as such: [unit you want killed] call bis_fnc_neutralizeUnit;edit: for future use, you can view functions in the editor. There's a functions viewer button up at the top Thanks, it worked! I'll take a look to the function viewer ^^ Share this post Link to post Share on other sites