alleycat 28 Posted May 11, 2014 (edited) Hunting Trip Hunting Trip is a multiplayer gamemode that pits two very asymetrical teams against each other in an epic battle for survival. A group of human players have the misfortune of crossing paths with the terrifying swamp monster on its hunting ground, in the black of the night. Swamp monster? The swamp monster gameplay differs radically from what you might be used to in Arma 3. Being an otherwordly/demonic/vampiric/alien* creature it can do things normal humans can't do: (*Still have not decided the story background) Swamp-vision The first striking feature that you may notice when playing as the swamp monster is the custom vision mode, called „swamp-vision“. It provides visibility in pitch-black darkness. Makes heat sources (flashlights very visible). Indicates the areas that survivors can't see, which provides accurate feedback telling the swamp monster wether it can be seen by the survivors. Some high-resolution screenshots: http://178.77.68.114/hunting_trip/screenshot1.jpg http://178.77.68.114/hunting_trip/screenshot2.jpg http://178.77.68.114/hunting_trip/screenshot3.jpg http://178.77.68.114/hunting_trip/screenshot4.jpg http://178.77.68.114/hunting_trip/screenshot5.jpg Levitation/Jumping Levitate effortlessly to get the drop on the human players. Climb roofs to stalk your prey in urban areas. Hide in trees because you can. Growling The SW can use an array of hisses and growls to frighten the survivors, increasing their fear and suppression, lowering their resolve and combat effectiveness. Superior health The SW can regenerate from wounds quickly and keep running when the body of a normal human just can't anymore. Superior melee skills The SW can easily kill a human provided it gets close. What about the survivors? Survivor gameplay is about getting somewhere alive, while trying not to get killed by the swamp monster. In the dark. Darkness? I can just jack up the gamma settings! Nyet comrade! Hunting Trip features custom post processing fx that artificially darkens the night for survivors to a level that makes anything outside of an artificial light source pitch black, regardless of the gamma settings. So what do the survivors have to do? In the current prototype they have to get from A to B, possibly while interacting with specific items on the way. The path and the objectives are picked in a highly automated manner to provide new unpredictable locations for every round. Do you even lift? I can do 137 110 push-ups. Without breaking a sweat. (You cant keep up that while sitting in front of a pc coding) Feature list: (everything below is fully working ingame, this is not a wishlist of things!) Asymetrical two-team gameplay Play as a swamp monster! Jump from roof to roof. See in pitch black darkness with trippy colors. Growl at players. Play as a dude with a flashlight in the dark! Real darkness made possible by post process shading. Get frightened (and possibly eaten) in the dark. Get to safety/a boat/da choppa in highly randomized scenarios. More features will be added to this list as I complete them. Contest entry http://makearmanotwar.com/entry/MTZBcHURWG DOWNLOAD v0.003 http://steamcommunity.com/sharedfiles/filedetails/?id=259086490 Edited May 12, 2014 by alleycat Share this post Link to post Share on other sites
alleycat 28 Posted May 12, 2014 DOWNLOAD v0.003 http://steamcommunity.com/sharedfiles/filedetails/?id=259086490 Share this post Link to post Share on other sites
CSLALUKI 30 Posted May 12, 2014 Very funny mission alleycat ! Thanks for this. Share this post Link to post Share on other sites
kilo1-1 1 Posted July 20, 2014 Fun mission. My only complaints are that there are sometimes up to three hunters and that the hunters spawn right next to the survivors. There also doesn't seem to be any randomization to the hunters, the same people seem to be get chosen as the hunter. Share this post Link to post Share on other sites