thetrooper 10 Posted May 10, 2014 Hi all, I'm using acondition for if a unit hasweapon, but I don't know what I need for a helmet? Helmet is H_PilotHelmetFighter_B It doesn't work with hasWeapon. Any ideas? Share this post Link to post Share on other sites
bangabob 45 Posted May 10, 2014 _headgear=headgear player; if (_headgear == "H_PilotHelmetFighter_B") then {}; Share this post Link to post Share on other sites
thetrooper 10 Posted May 10, 2014 cool, is there a way to put it in a trigger condition though like player hasweapon "arifle_MX_ACO_F" && ....... Share this post Link to post Share on other sites
bangabob 45 Posted May 10, 2014 cool, is there a way to put it in a trigger condition though like player hasweapon "arifle_MX_ACO_F" && (headgear player == "H_PilotHelmetFighter_B") player hasweapon "arifle_MX_ACO_F" && (headgear player == "H_PilotHelmetFighter_B") Share this post Link to post Share on other sites