TAW_Yonose 11 Posted May 10, 2014 (edited) I want to have lightning to strike randomly within this time all the time, 10 to 20 seconds. So i put down a Module: Zeus Lightning Bolt: Placement Radius: 500 Trigger synced to Moduel: Axis A and B: 1200 Type: None Activation Blufor, Repeatedly, Present Condition: this On Act: loops = true Countdown/Timeout Min: 10 Mid: 15 Max: 20 So why isent this Lightning bolt repeating? Edited May 10, 2014 by TAW_Yonose Share this post Link to post Share on other sites
bangabob 45 Posted May 10, 2014 I use this script for lightning ambientLightning.sqf //Parameters private ["_position", "_direction", "_distance"]; _position=position player; _distance=300; _direction=random 360; //Relative positionn private "_relativePosition"; _relativePosition = [_position, _distance, _direction] call bis_fnc_relPos; //The bold private "_bolt"; _bolt = createvehicle ["LightningBolt", _relativePosition, [], 0, "can_collide"]; _bolt setVelocity [0, 0, -10]; //The lighting _lighting = "lightning_F" createvehiclelocal _relativePosition; _lighting setdir random 360; _lighting setpos _relativePosition; //The light source _light = "#lightpoint" createvehiclelocal _relativePosition; _light setpos _relativePosition; _light setLightBrightness 30; _light setLightAmbient [0.5, 0.5, 1]; _light setlightcolor [1, 1, 2]; //Some delay sleep (0.2 + random 0.1); //Clean up deletevehicle _bolt; deletevehicle _light; deletevehicle _lighting; sleep 0.8; //Play thunder sound //Random thunder sample private "_thunder"; _thunder = ["thunder_1", "thunder_2"] call BIS_fnc_selectRandom; playSound _thunder; //Some delay sleep (7 + random 7); null=[]execVM "ambientLightning.sqf"; Share this post Link to post Share on other sites
TAW_Yonose 11 Posted May 10, 2014 will it work to have like min 10 mid 15 and max 20 and then on act. call BIS_fnc_selectRandom? Share this post Link to post Share on other sites