chrisyou 10 Posted May 9, 2014 Hello people, could you tell me how to make fire not damage units? I wanna reduce / completely eliminate the damage burning cars do to units.. Best Regards Share this post Link to post Share on other sites
Tajin 349 Posted May 9, 2014 You're simply going to have to do some testing to see if you can reliably filter that out. Use a script that gives you feedback on what the eventhandler detects.: this addEventHandler ["HandleDamage", "player sideChat format['Dmg: %1, source:%2, p:%3',_this select 2,_this select 3,_this select 4]"]; https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleDamage With a bit of luck, you might get useful information from these two: source: Object - The source unit that caused the damage. projectile: String - Classname of the projectile that caused inflicted the damage. ("" for unknown, such as falling damage.) Chances are however that you won't be able to differentiate between burn-damage and other environmental damage. Share this post Link to post Share on other sites