SGT Fuller 856 Posted May 9, 2014 trying to fix the camera angle so that its not facing the front anymore. Here is my config portion for that particular seat. Also a reference picture anybody got any clues? class Ing3 : MainTurret { body = ""; gun = ""; commanding = -1; proxyIndex = 4; memoryPointsGetInGunner = "pos gunner"; memoryPointsGetInGunnerDir = "pos gunner dir"; weapons[]={}; magazines[]={}; castGunnerShadow = true; viewGunnerShadow = true; gunnerOpticsModel = "\A3\Weapons_F\Reticle\Optics_Commander_02_w_F"; memoryPointGun = "Boom_operator_view"; memoryPointGunnerOptics = "Boom_operator_view_dir"; gunnerForceOptics = 1; gunnerAction = "Zodiac_Cargo01"; gunnerInAction = "Zodiac_Cargo01"; gunnerName="Boom Operator"; primaryGunner = 0; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = -180; minAngleY = -100; maxAngleY = 100; initFov = 0.42; minFov = 0.022; maxFov = 0.94; visionMode[] = {"Normal", "Ti"}; thermalMode[] = {0, 1}; }; }; }; }; Share this post Link to post Share on other sites
SGT Fuller 856 Posted May 9, 2014 initAngleY = -180 ? Is that wrong klamacz? do you happen to know a solution to my problem Share this post Link to post Share on other sites
klamacz 448 Posted May 9, 2014 I've been lurking around the turrets recently, I would 0 the initAngleY and check if I have "gunBeg", "gunEnd" memory points set, preferably directed to rear. Also the initAngleY should be more or less inside min/max limits. Share this post Link to post Share on other sites
SGT Fuller 856 Posted May 9, 2014 how do i direct them towards the rear? Share this post Link to post Share on other sites