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SGT Fuller

Camera is facing wrong direction

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trying to fix the camera angle so that its not facing the front anymore. Here is my config portion for that particular seat. Also a reference picture anybody got any clues?

class Ing3 : MainTurret
		{
			body = "";
			gun = "";
			commanding = -1;
			proxyIndex = 4;
			memoryPointsGetInGunner = "pos gunner";
			memoryPointsGetInGunnerDir = "pos gunner dir";
			weapons[]={};
			magazines[]={};	
			castGunnerShadow = true;
			viewGunnerShadow = true;
			gunnerOpticsModel = "\A3\Weapons_F\Reticle\Optics_Commander_02_w_F";
			memoryPointGun = "Boom_operator_view";
			memoryPointGunnerOptics = "Boom_operator_view_dir";
			gunnerForceOptics = 1; 
			gunnerAction = "Zodiac_Cargo01";
			gunnerInAction = "Zodiac_Cargo01";
			gunnerName="Boom Operator";
			primaryGunner = 0;
			class ViewOptics {
				initAngleX = 0;
				minAngleX = -30;
				maxAngleX = 30;
				initAngleY = -180;
				minAngleY = -100;
				maxAngleY = 100;
				initFov = 0.42;
				minFov = 0.022;
				maxFov = 0.94;
				visionMode[] = {"Normal", "Ti"};
				thermalMode[] = {0, 1};
				};
			};
		};
	};	

<a  href=2014-05-09_00001.jpg' alt='2014-05-09_00

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initAngleY = -180 ?

Is that wrong klamacz? do you happen to know a solution to my problem

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I've been lurking around the turrets recently, I would 0 the initAngleY and check if I have "gunBeg", "gunEnd" memory points set, preferably directed to rear. Also the initAngleY should be more or less inside min/max limits.

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how do i direct them towards the rear?

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