alleycat 28 Posted May 7, 2014 I would like to have a dialog that still allows players to navigate their unit/zeus while it is active. Using a dialog allows mouse movement but no player movement while displays do the opposite. However zeus allows to have both, so I did some dumpster diving in the curator interface but I could not find what determines the ZEUS interface being able to be a display and dialog at the same time. I have also looked at the available parameters used in dialogs but nothing seemed useful. Here is my example //Used for DISPLAYS, not DIALOGS class RscTitles { class interface { idd = 5000; duration = 1e+006; movingenable = true; onLoad = "uiNamespace setVariable ['interface_display', _this select 0];"; class Controls { class frame1: RscFrame { idc = 1800; x = 0.208333 * safezoneW + safezoneX; y = 0.85 * safezoneH + safezoneY; w = 0.583333 * safezoneW; h = 0.154 * safezoneH; colorBackground[] = {1,1,1,0.5}; }; class b1: RscButton { idc = 1600; text = ""; //--- ToDo: Localize; x = 0.215625 * safezoneW + safezoneX; y = 0.864 * safezoneH + safezoneY; w = 0.0802083 * safezoneW; h = 0.056 * safezoneH; }; class RscButton_1601: RscButton { idc = 1601; text = ""; //--- ToDo: Localize; x = 0.215625 * safezoneW + safezoneX; y = 0.934 * safezoneH + safezoneY; w = 0.0802083 * safezoneW; h = 0.056 * safezoneH; }; }; }; }; Share this post Link to post Share on other sites