trevormcneill 1 Posted May 5, 2014 (edited) so I am new to modding and at the moment I am making the config for my Thermal Monocular but I am not sure how to set up features including Zoom, thermal/non thermal, and set classname if someone could help me out this is what I have so far. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class MX2A_weapons { units[] = {}; weapons[] = { }; requiredAddons[] = { }; requiredVersion = 1.0; }; }; class cfgWeapons { class Default; class MX2A_Binocular : Default { scope = 2; model="\MX-2A.p3d"; modelOptics=""; picture=""; value = 5; type = 4096; displayName = MX-2A; nameSound = "binoculars"; reloadTime = 0.000000; sound[] = {"",0,1}; canLock = 0; optics = 1; forceOptics = 1; useAsBinocular = 1; primary = 0; magazines[] = {}; class OpticsModes { class Scope { OpticsID = 1; UseModelOptics = 1; MemoryPointCamera = "Eye"; opticsPPEffects[] = { "OpticsCHAbera1", "OpticsBlur1" }; OpticsFlare = 1; opticsDisablePeripherialVision = 1; OpticsZoomInit = 0.047000; distanceZoomMin = 300; distanceZoomMax = 300; opticsZoomMin = 0.047000; opticsZoomMax = 0.047000; discreteDistance[] = {}; discreteDistanceInitIndex = 2; VisionMode[] = {"Normal"}; CameraDir = ""; }; class Eyes { OpticsID = 2; UseModelOptics = 0; MemoryPointCamera = "Eye"; OpticsPPEffects[] = {}; OpticsFlare = 0; OpticsDisablePeripherialVision = 0; OpticsZoomMin = 0.250000; OpticsZoomMax = 1.100000; OpticsZoomInit = 0.500000; DistanceZoomMin = 200; DistanceZoomMax = 200; VisionMode[] = {}; CameraDir = ""; }; }; class Library {libTextDesc = "MX2A_binocular";}; descriptionShort = "Thermal monocular"; }; }; Any help is appreciated, Thank you. Edited May 5, 2014 by TrevorMcNeill Share this post Link to post Share on other sites