Waltsu 10 Posted May 1, 2014 I have been using TB for a while now, and still i have problems getting my map work ingame. I followed Jakerods tutorial and i rechecked all the paths for .rvmats .cpps and .hpps. Bulldozer works great and it shows textures and heightmap properly. TB Mapframe properties: Heightmap: Grid Size 2048x2048 Cell size 3 Satellite/Surface source images: Size 6144x6144 Res 1.0 Satelite/surface mask tiles: Size 512x512 Desired overlap 16 Texture layer: 48x48 Below you can see pastebin links to my configs config.cpp http://pastebin.com/vR0TDdvZ Addonbuilder log http://pastebin.com/WhLutpAn cfgSurfaces.hpp http://pastebin.com/CAQ70MPa abc_sampleMap_grass_green.rvmat http://pastebin.com/qBrUUp77 Share this post Link to post Share on other sites
m1lkm8n 411 Posted May 2, 2014 hi waltsu couple of questions. how did you unpack all the game data onto (hopefully your p drive)? did you use arma3p? Just looking at the main config and everything looks ok except for the grid size. class Grid: Grid { offsetX = 0; offsetY =[color="#FF0000"] 5120;[/color] <---- this should be the size of your terrain. in your case 2048*3 so 6144 class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; so heres what I would do.if you didn't use arma3p or u did..rerun that. as it looks like from the binlog you may have a faulty game unpacking on your p drive also an excellent program to grab would be pboproject by mikero...its far better than addon builder and will not allow you to pack a pbo if there is absolutely any faults, saving you some hair and a forehead :) grab that from here if you wish (and I highly recommend) https://dev.withsix.com/projects/mikero-pbodll/files you may need some other files provided you don't already have them installed like derap, depbo, and makepbo. Share this post Link to post Share on other sites
bushlurker 46 Posted May 2, 2014 Additionally, I'd DEactivate "Outside Terrain" in your config for now... enableTerrainSynth = 0; Outside terrain tech seems to be semi-borked at the moment and occasionally causes freezes or crashes... Though, of course - at the moment - it looks like you're not getting that far anyway, so I'd definitely follow M1lkm8n's advice and run Mikero's Arma3P on your P:\ drive, plus consider using Mikero's PbpProject packer as well - it's particularly well-suited for terrain packing and is pretty forthcoming about any error details it encounters during the packing process... B Share this post Link to post Share on other sites
Waltsu 10 Posted May 3, 2014 Completely removed my P drive and ran arma3p again, still getting the same errors. Below you can see pboprojects log and my P drive structure http://pastebin.com/JBBMHzEw http://tinypic.com/view.php?pic=24awnb9&s=8#.U2SolvmSzBo Share this post Link to post Share on other sites
m1lkm8n 411 Posted May 3, 2014 Ok I see the problem. Get rid of the config folder and leave the configs in the walts_sukeva folder. Class cfgpatches must be the same name as your folder. So when you drop them in a config folder it will not work. Share this post Link to post Share on other sites
Waltsu 10 Posted May 3, 2014 (edited) Ok I see the problem. Get rid of the config folder and leave the configs in the walts_sukeva folder. Class cfgpatches must be the same name as your folder. So when you drop them in a config folder it will not work. Thank you both! Edited May 3, 2014 by Waltsu Share this post Link to post Share on other sites