djotacon 190 Posted April 30, 2014 (edited) Randomize Units Script 1.0 Script name: randomize.sqf. Support two parameters (unit, weapon level). Description: Transforms a unit (opfor,blufor, independent) into a civilian armed. Needs a unit and a value to activate the weapon level. Weapon level (values:1,2,3): Set the weapon level of the armed civilian. Usage: Inside an area trigger activaded by faction: { [_x,2] execVM "randomize.sqf"; } forEach thislist; Credits: This script is based on the Dazza script posted on BIS forums. File:https://www.dropbox.com/s/o5kke6zn4nu4tir/randomize.rar License: Attribution 4.0 International (CC BY 4.0) http://creativecommons.org/licenses/by/4.0/ Edited July 30, 2014 by djotacon update Share this post Link to post Share on other sites
djotacon 190 Posted July 30, 2014 Update version 1.1 Added forceAddUniform to fix bug related to patch 1.22 https://www.dropbox.com/s/o5kke6zn4nu4tir/randomize.rar Share this post Link to post Share on other sites
Guest Posted July 31, 2014 Release frontpaged on the Armaholic homepage. Randomize Units Script v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
drunkenjawa 11 Posted August 2, 2014 Thanks a lot for this, using it now in a mission I'm making, very cool and handy, and has saved a lot of time and effort for me so far! Thanks! Share this post Link to post Share on other sites