Fourty7 17 Posted April 30, 2014 Hello all, A friend and I have recently started to work on content for ArmA 3. We are making a car, and were having no issues until starting to do the texture work. I did the textures, and I've done texturing for many games and never seen an issue like the following... The first texture I did was the steering wheel, which when implemented we noticed no issues. Next I did the body texture, which incorporates everything on the exterior minus the glass. After applying the textures it has some uncontrolled, unintended transparency through the mesh. It seems the terrain doesn't show through, but grass, trees, etc do. The issue does not only effect the textured area, it also effects all untextured areas? Sources : RVMat - http://pastebin.com/tYjVFZTb Body _co - Body _no - Body _smdi - Body UV - Any help would be massively appreciated, since we are both completely deep in unknown waters with ArmA shaders / RVmat configuration. Thank you very much. Share this post Link to post Share on other sites