barbolani 198 Posted April 29, 2014 (edited) Hello! My first "official" script. You miss Carpet Bombing CAS support? Want your planes do more than attacking heavy armor? Wanna see those bastards flying? Me too, that's why I made this. First things first, I used pieces of code from Grumpy Old Man (thanks man!) carpet bombing script. The difference with mine is this uses a real spawned plane and you may use it in game. Usage: - Place this two files in your mission folder. - Put a radio trigger (or you may want to initialise it in a comms menu, If you know how, not me, sorry): On activation: nul = [] execVM "airstrike.sqf"; - In game, call the radio and the map opens. Click on the desired first point on which the bombs will drop, second click on map to define the vector or direction of the bombing. Wait. BOOOOOM To do: - Make it useable depending on the players side. - MP version (help here, never coded for MP) CREDITS: Grumpy Old Man NOTE: My scripting skills are limited, If you find anyway to improve this, or bugs or whatever, help is welcome! Have fun! Download link: https://www.dropbox.com/s/2krhdvdcsh2u330/Carpet%20Bombing%20Airstrike.rar Edited April 30, 2014 by barbolani Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted May 1, 2014 First things first, I used pieces of code from Grumpy Old Man (thanks man!) carpet bombing script. I never gave you permission to use it. You could have at least waited for my response before releasing this. (sending me a PM one day after you made this thread doesn't make it any better) I'll allow you to use my script, next time ask first. Share this post Link to post Share on other sites
barbolani 198 Posted May 1, 2014 Oh Lord, I'm really sorry about this. Never thought it would make any offense. Thought someone who puts code here, like me, does not care about getting used by others. Though you would be more happy than anything. At the end, I adapted three lines of code from yours. Maybe you think I'm using the script. Please check mine. Indeed more than the code, your script is more inspirational (the idea of a carpet bombing) from the idea than the code itself. But anyway if it bothers you, I will change it (don't know how, because it's just a matter of spawning bombs near a plane) Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted May 2, 2014 You didn't offend me, probably bad wording (and/or a lack of smilies) on my side. I just tried your script and really like it so far. It inspired me and I tried to use the newly added "shell1-3" sounds above the impact locations to give those bombs some life, I'll let you know when I've found a somewhat decent way to implement them if you're interested. No harm done on my end Share this post Link to post Share on other sites
barbolani 198 Posted May 3, 2014 Well, you sounded hard, but anyway you are true, despite I was sure you would answer "yes of course" I should have asked before using some of your code. I think the next step (huge) could be.... NAPALM!! I remember an Arma I script which made this in a very very decent way (particles, animations, sounds, almost everything) and I was thinking about adding that. But particle using is far from my skills ATM. Share this post Link to post Share on other sites
pipyn1970 19 Posted May 3, 2014 Hi grumpy, ive just seen this thread. You replied to my thread about the b-1 bombing script. Thanks for replying to that mate. Is it possible to amend this script for my own needs? I don't need a physical plane unless the plane could be deleted once the player releases it. From my own point of view I would like to set the flying height (you wouldn't really see the B1 like you would an f18), be able to call script via radio many times & have it hit only 1 target. Would be nice to have a radio dialogue play out before bombs are dropped. I understand that hitting just 1 target at a time ain't carpet bombing but maybe this script could be adjusted & called B -1 CAS script? Just an idea guys that's all. Share this post Link to post Share on other sites
barbolani 198 Posted May 3, 2014 Its easy to modify this script for this purpose. First adding a flyinheight line on the plane after it's creation. I didn't make that because... well, it's CAS and the plane is not a B52... And second, about dropping a signle bomb to a certain point, just modify the airbomb script called on the first waypoint and make it drop one single bomb instead of 16... Share this post Link to post Share on other sites
pipyn1970 19 Posted May 4, 2014 Its easy to modify this script for this purpose.First adding a flyinheight line on the plane after it's creation. I didn't make that because... well, it's CAS and the plane is not a B52... And second, about dropping a signle bomb to a certain point, just modify the airbomb script called on the first waypoint and make it drop one single bomb instead of 16... sounds interesting mate. I will try it out this wk Share this post Link to post Share on other sites