Jump to content
Sign in to follow this  
alleycat

How to suppress forced respawn with spectator mode enabled

Recommended Posts

I was trying to add spectating for one side instead of respawning. I have used this in the description.ext

respawnTemplatesGuer[] = {"Spectator"};

Also tried this

class CfgRespawnTemplates
{

       class Spectator
       {
               displayName = "Spectator";
               onPlayerKilled = "BIS_fnc_respawnSpectator";
               onPlayerRespawn = "BIS_fnc_respawnSpectator";
			respawndelay = 10000;	
       };
};	

This briefly enables the spectator camera, but then the player respawns. Any way to suppress? Am I trying to add something that is not supposed to work or am I just not seeing how to fix it? I think it is a very important feature to enable dedicated spectators in a zeus game if you want to play without respawns.

Edited by alleycat

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×