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katsopolis

New NFO Game Server Issues

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Just got an ARMA 3 game server from NFO. Warning, I'm a complete novice at this. Initially, I couldn't connect and got a generic "You were kicked from the game" error. After troubleshooting, I finally was able to connect after adding the CBA mod to the server and enabling only the CBA mod on my game profile. I added some missions and everything seemed to work fine. I could play the game. But I now have two new issues.

First, I can't get the server to start with another mod. When I tried adding one more mod, the server would not start. I'm fairly certain I set up these new mods exactly like I did with CBA. I stopped the server, added the @mod to the ARMA 3 directory so it was with @CBA, added the mod keys to the Keys folder, added a launch parameter, which looked like "@CBA;@tmr;" and started the server. I tried several other mods and had similar results.

Second, some guys are having problems connecting. I have no problems and another guy had no problems. Several other guys were immediately kicked. They only had CBA enabled, just like me. I tried with verifySignatures set to both 1 and 2 and the results were the same (what should that be set to, by the way).

Here is an error on guy was getting:

"files...(file name here)... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional keys."

After he disables all of these files and tries to log in to the server again, he receives a message telling him that, "you have been kicked from the server."

I'd appreciate any input with either of these issues.

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Your first port of call should have been with the hosting company. These companies often do all sorts of oddball things with their setups and configs and after all your are paying them for this.

If you wanted to try and sort this out yourself then you need to do the following

First thing you should do is disable all -mods

do this by adding the following -mod param, exactly as you see it

-mod=

yes thats right

-mod=

This ensures that the data in your ArmA3 installation root is loaded. If this isn't done then you can have issues in the following scenario

1) There is a full client install on that box. (This would defintely be the case if the hosting machine runs a headless client elsewhere)

2) Your instance is a dedicated server package install

You need to start by "PROVING" that a vanilla install works, if that doesn't you need to fix that before adding 3rd party content.

To do this you need to create a desktop shortcut for the server.exe on the backend, (If you can) and launch with basic parameters

*****\ArmA3server.exe -mod= -port=****

Make sure your ******.cfg has a hostname in it and all the steam ports are defined.

This Dedicated Server Tutorial thread has all the information you need

Once you have proven you and all your friends can connect to that server, then upload the latest @CBA to your server.

Currently this is CBA_A3_beta5

Make sure all your friends have exactly the same version

Place the key that comes with this version into the server's "KEYS" folder (Removing all previous CBA keys)

redefine your verifysignatures line to verifysignatures=2;

redefine your mod line to

-mod=@CBA_A3

Then start the server up, check the rpt file for errors and load a vanilla B.I mission, or something that doesnt use @CBA

Once you have succesfully got your players to connect then try loading a mission that requires @CBA

Having proven that, then add one more @mod at a time until you have everything you require installed & proven

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I did contact NFO. I was emailing them and after sending a couple messages back and forth, it basically ended as "our knowledge of 3d party addons is limited." I put this post on their (not very active website) and here. Seems like it is up to me to figure out the problem.

Initially I couldn't connect at all without mods or a mission loaded. It just said, "You were kicked from the game." It wasn't until I loaded a mission and CBA until I could connect. I didn't test with a mission and without CBA because I knew the mission I had selected needed CBA.

I removed the @CBA from the launch parameters (kept the @CBA folder in the directory and the keys in the Key folder) and I can connect and play a BI mission (addon free). I'll see if others can as well.

This is what I have. It is just a game server. Not a VDS or dedicated box.

https://www.nfoservers.com/game-server-features.php

Is that Dedicated Server Tutorial thread pertinent to me if I just have a game server?

Once a few can connect, I'll get the server, them, and me on the most recent CBA and see what happens.

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As I stated earlier, every host has their oddball way to achieve things. So what is pertinent and what is not, is down to how much access they give you to configure your server and what user interfaces they present you with.

The tutorial basically allows someone with complete backend access on their own box to set up and configure a server from scratch..... so

Depending on how much is already set up by them, depends how much of the tutorial is helpful to you.

If you still have issues, then check the TROUBLE SHOOTING section. It details the files that we will need from you to help you solve your issue.

If ya don't need any further help, good luck with your commity server m8

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Will do.

I'm starting to get things working I believe. I got the newest version of CBA now on the server (told everyone to get this), with keys for TMR, Blastcore, and JSRS. I can play a game and all mods seem to be working, so I'm making progress.

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