saetheer 9 Posted April 15, 2014 (edited) Hello, So I've been trying to figure out how I could make the Hummingbird drop a simple smokeshell to mark position for the infantry element on the ground, basically a Recon/Scout helicopter. But I need help adding this to the chopper. I guess I would want to add a vehicle weapon and some ammo, however I have not a clue how. Se below for current config based on hierarchy - Anyone would know how I could go about this? I basically want some 'ammo' that can be droped from the heli. And not a script greating a smoke below it. class B_Heli_Light_01_F; // Hummingbird class Lambs_Heli_MH9_Olive : B_Heli_Light_01_F { author = "Saetheer"; side = 2; displayname = "Humminbird Recon"; class Turrets : Turrets { class MainTurret : MainTurret { weapons[] = {"Bomblauncher"}; magazines[] = {"SmokeshellGreen"}; }; }; }; Appreciate any help or advise you guys might have - Thanks Edited April 15, 2014 by Saetheer Title adjustment Share this post Link to post Share on other sites