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Cype_Revenge

The best way to create roads?

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What is now the best way to create roads with the new TB?

I have searched the forum and found these tutorials:

http://forums.bistudio.com/showthread.php?151633-ZGM-Roadpainting-source-files-for-Global-Mapper

http://forums.bistudio.com/showthread.php?151398-road-shapefile-making-guide

But I think they are no longer actual, with the TB?

exist an actual tutorial?

Thanks for Help! :rolleyes:

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nice Thanks Bushlurker!

I dont see the roads in Buldozer?!

not even when I pack the map and load it in the game.

the .sqs script starts automatically with buldozer?

Edited by 19thCypeRevenge

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Well when loading in game does your main island config point to your roads and are they properly set up according to those tutorials?

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Yes, I have everything set as in the tutorial.

In the config of my island i found this:

//newRoadsShape = "\Mapname\data\roads\roads.shp";

this is deactivated, I think that I need to activate?

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Yes, I have everything set as in the tutorial.

In the config of my island i found this:

//newRoadsShape = "\Mapname\data\roads\roads.shp";

this is deactivated, I think that I need to activate?

Yes and change the path to your road location

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not there yet, something I'm doing wrong. :mad:

I get now when I load the map in TB this error

r4ysq4di.jpg

CPolygonalArea::UpdateGeometry()-Skipped shape:the polygon is not simple. (polygon)

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I've once again followed up everything and find no error.

problem solved..........

Edited by 19thCypeRevenge

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Hmm I followed the Jakerod tutorial exactly and can't seem to get roads to show in bulldozer. I have not tried to see if they appear in-game yet since I haven't been able to get the map working in-game yet.

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