SOFTACT 10 Posted April 9, 2014 So been searching for awhile now on how do to some mission parameters. Cant seem to find what im looking for, everyone wants to change time and weather. All i want to do is activate a SQF if they choose value 1. What i currently have: class Params { class ReviveEnabled { // paramsArray[0] title = "Enable Revive?"; values[] = {1,0}; texts[] = {"Yes","No"}; default = 1; }; class PlayerMarkers { // paramsArray[1] title = "Player markers on map?"; values[] = {1,0}; texts[] = {"Enabled","Disabled"}; default = 1; }; class VAS { // paramsArray[2] title = "VAS Box At Start?"; values[] = {1,0}; texts[] = {"Yes","No"}; default = 1; }; }; I have made custom scripts that work upon if the option value is 1 or 0. [] execVM "scripts\vasload.sqf"; [] execVM "scripts\playerMarkers.sqf"; and then for revive im using far revive, so i need to call it: call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; ive tried many ways, but she cant find them nor will she activate them. Any thoughts? Just want to activate thous scripts if the value is 1 Thanks, SOFTACT Share this post Link to post Share on other sites
igneous01 19 Posted April 9, 2014 if ((paramsArray select 0) == 1) then ... Share this post Link to post Share on other sites