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drunken officer

1. Missing muzzleflash effect when trigger the weapon 2. deactived gunfire light

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1. missing muzzleflash

I've a handgun. But i cant see the muzzleflash, when i trigger the gun.

I've created a own flash model. I have add a proxy to my gun, which is linked to the p3d object (flash). The proxy is named as "zasleh" and "muzzelflash".

In A2 it was "zasleh", thats why its named to.

When i start the buldozer, i can see the flash.

This flash is called in the model.cfg

class mygun {

sections[] ="zasleh";

};

Is there something changed by the muzzleflash in A3 to A2?

2. deactived the firepicture at the ground, when trigger the gun

Everytime, if you trigger the weapon, A3 creates a picture at the ground. But i dont need it. I have deactivated the gunparticle effects, but i dont know, how to deactived the pic on the ground.

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Have you added this into your config?

  selectionfireanim = "zasleh";

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LOL, if i use a A3 proxy, it works. If i use my muzzlemodel, it's doesnt works.

If i copy my muzzel to my model and dont call it "zasleh", i can see it. If i use my muzzelmodel directly to my gun and named it zasleh, it works too, if i fire the gun. But then, my gun is not longer in the correct handposition.

Thats arma.......

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