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update v1.2

 

- fixed overwritten CaWorld ambient sound
- fixed new visual bug overlap Overlap at road ends
- fixed Visual bug while looking through the border fence disappearing objects behind the fence
- added Peshmerga women
- added weapon slots for civil man (Arab Civilians)
- added egyptian Taba border terminal
- added israeli border terminal
- added new israeli road barrier
- added israeli border watch tower with search light
- removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul
- reduced 50% p_fiberPlant_EP1 plants on eilat plantations
- added Israeli Units (Givati)
- fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available"
- added jordanian UH-1
- added jordanian and israeli AH-1 Cobra
- updated surface base class "cesta" for higher speed on sandways

 

peshmerga02-2.jpg

 

ArmA2OA%2525202016-01-10%25252005-59-01-

 

ArmA2OA%2525202016-01-10%25252005-56-14-

 

ArmA2OA%2525202016-01-10%25252005-36-05-

 

ArmA2OA%2525202016-01-10%25252006-04-49-

 

ArmA2OA%2525202015-12-30%25252006-43-01-

 

israeli000.jpg

 

uh-1_1.jpg

 

ah1jordan1.jpg

 

ah-1-israel.jpg

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Thanks for update, but high buildings in city looks very ugly, i think they do not even have a normal and specular maps :C

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Thanks for update, but high buildings in city looks very ugly, i think they do not even have a normal and specular maps :C

My high-rise buildings all have a Specular Map. These skyscrapers were from the beginning to on the map. The city of Aqaba and Eilat have skyscrapers. I have no better. New build skyscrapers, requires too much effort, which is not worth it.

GTA 5 has a brilliant graphic. The development of GTA 5 has cost 220 million euros.

 

But This is not a GTA!

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Just a quick thing. I came across this whilst looking at the new update: (lampposts just in this section, so far, are in the middle of a traffic lane. This is near the Eilat airport ).

 

http://i1122.photobucket.com/albums/l538/triopalite/A2/ArmA2OA%202016-02-23%2012-12-04-408_zps1oznzwtj.jpg

http://i1122.photobucket.com/albums/l538/triopalite/A2/ArmA2OA%202016-02-23%2012-12-10-479_zpsgcqg6ed9.jpg

 

This could be a mod conflict at my end, but could someone just have a quick look. It would help me out, as it would mean me working through many mods, if it is a conflict.

 

Thanks.

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oh shit, thank you chris

 

I had the Replace-option used in Visitor 3 to replace lanterns. However, I must all the lanterns again straighten. The lanterns at Eilat Airport were obscured by other objects in the Visitor Map, so I could not see it. I'll post the new file only for the map in the next few days here again. You need then only replace the file.

But your colors in the photos look very unrealistic.

 

Greets S@ndBob

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oh shit, thank you chris

 

I had the Replace-option used in Visitor 3 to replace lanterns. However, I must all the lanterns again straighten. The lanterns at Eilat Airport were obscured by other objects in the Visitor Map, so I could not see it. I'll post the new file only for the map in the next few days here again. You need then only replace the file.

But your colors in the photos look very unrealistic.

 

Greets S@ndBob

 

Thanks for looking at that.

 

Regards the colour. Yes I do like the burnt sand look, so I always up the colours somewhat.. I know its not to everyone's liking, but I prefer it much better. 

 

Thanks again, I'll look forward to the new update. Its a great terrain. :)

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GulfOfAqaba v1.21  (only Map)

required:
MIS_GulfOfAqaba_Mod_v1.2

Files:
mis_gulfofaqaba.pbo
mis_gulfofaqaba.pbo.MIS_2.bisign

Installation:
Unzip the downloaded folder with 7zip tool.
Then copy the unzipped files and overwrite the
mis_gulfofaqaba.pbo
mis_gulfofaqaba.pbo.MIS_2.bisign
in your folder: Arma 2 Operation Arrowhead/@MIS_GulfOfAqaba_v1_2/addons


changelog:
lanterns new placed at Eilat Airport


Download

ArmA2OA%2525202016-02-24%25252015-29-57-

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Thanks for the hard uploading :thumb:

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