roguetrooper 2 Posted April 2, 2014 When an AI unit is ordered by script to move to a certain (enterable) position in a house, it will move exactly there (_unit move _house buildingpos 10). This should also be possible for addwaypoint which unfortunately is only 2D. Share this post Link to post Share on other sites
DMW 10 Posted April 24, 2014 Why when a unit can only be at ground level? Of course unless you are talking about aircraft in which case use "FlyInHeight". Share this post Link to post Share on other sites