Esro 10 Posted April 2, 2014 My B_Medic_F and Repair Soldier can't heal and repair with my config.cpp Anyone can help me ? class CfgPatches { class GTONX { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"A3_weapons_F","A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgFactionClasses { class GTONX_units { displayName = "=GT.ONX="; icon = "\GTONX\data\UI\mod.paa"; priority = 2; side = 1; }; }; class CfgVehicleClasses { class GTONX_units { displayName = "=GT.ONX="; }; }; class CfgVehicles { class ReammoBox; class B_medic_F; class Medic_Urbain: B_medic_F { scope = 2; displayName = "Medic Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_backpack"; }; class Medic_Nature: B_medic_F { scope = 2; displayName = "Medic Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_wood_backpack"; }; class Medic_Civil: B_medic_F { scope = 2; displayName = "Medic Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_WTShirt_DJeans"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_Backpack"; }; class Medic_Marine: B_medic_F { scope = 2; displayName = "Medic Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","NVgoggles"}; magazines[] = {"SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "superxavi_urban_Backpack"; }; class B_soldier_repair_F; class Reparateur_Urbain: B_soldier_repair_F { scope = 2; displayName = "Reparateur Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","urban_gtonx_cappatrol","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","urban_gtonx_cappatrol","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Reparateur_Nature: B_soldier_repair_F { scope = 2; displayName = "Reparateur Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Wood_Backpack"; }; class Reparateur_Civil: B_soldier_repair_F { scope = 2; displayName = "Reparateur Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_CombatUniformRS_BSSPBB"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Reparateur_Marine: B_soldier_repair_F { scope = 2; displayName = "Reparateur Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; engineer = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"minimi_gtonx","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","R3F_100Rnd_762x51_MINIMI","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Jerem_Urban_Backpack"; }; class Infirmier_Urbain: B_medic_F { scope = 2; displayName = "Infirmier Urbain"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Urban"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_Tactical_Clear","GTONX_Paramedic_Cap","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Infirmier_Nature: B_medic_F { scope = 2; displayName = "Infirmier Nature"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "CombatUniform_GTONX_Wood"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\wood_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; respawnWeapons[] = {"hk_gtonx_m_des","put","Binocular","pistolet_gtonx","R3F_STINGER","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417_DES","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_STINGER_mag","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"rpima_goggle_black","ATHhelm_Balaclava2","wood_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Wood_Backpack"; }; class Infirmier_Civil: B_medic_F { scope = 2; displayName = "Infirmier Civil"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_PMC_WTShirt_DJeans"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"GTONX_Tactic_Cap","G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"GTONX_Tactic_Cap","G_Tactical_Clear","Urban_GTONX_Vests","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Infirmier_Marine: B_medic_F { scope = 2; displayName = "Infirmier Marine"; vehicleClass = "GTONX_units"; Faction = "GTONX_units"; attendant = 1; Cancarrybackpack = 1; uniformAccessories[] = {}; nakedUniform = "U_BasicBody"; uniformClass = "U_B_Wetsuit"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"GTONX\data\urban_gtonx_uniform.paa"}; weapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; respawnWeapons[] = {"hk_gtonx_m","put","Binocular","pistolet_gtonx","Throw"}; Items[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; RespawnItems[] = {"R3F_SILENCIEUX_HK417","muzzle_snds_acp","FirstAidKit","NVgoggles"}; magazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; respawnMagazines[] = {"SUPER_flash","SUPER_flash","SUPER_flash","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_HK417","R3F_20Rnd_762x51_TRACER_HK417","R3F_20Rnd_762x51_TRACER_HK417","11Rnd_45ACP_mag","11Rnd_45ACP_mag"}; linkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; respawnLinkedItems[] = {"G_B_Diving","V_RebreatherB","ItemCompass","ItemMap","ACRE_PRC343","ItemWatch"}; backpack = "Epouvanteur_Urban_Backpack"; }; class Bag_Base_GTONX: ReammoBox { scope = 1; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; reversed = 1; mapSize = 2; vehicleClass = "Backpacks"; allowedSlots[] = {901}; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "BackPack"; picture = "\A3\Weapons_F\Ammoboxes\Bags\data\ui\backpack_CA.paa"; icon = "iconBackpack"; transportMaxWeapons = 2; transportMaxMagazines = 20; class DestructionEffects{}; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\esro_wood_backpack.paa"}; maximumLoad = 0; }; class Jerem_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Jerem"; hiddenSelectionsTextures[] = {"\GTONX\data\jerem_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_toolkit { Weapon = "toolkit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_100Rnd_762x51_MINIMI { magazine = "R3F_100Rnd_762x51_MINIMI"; count = 4; }; }; }; class Jerem_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Jerem"; hiddenSelectionsTextures[] = {"\GTONX\data\jerem_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_toolkit { Weapon = "toolkit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_100Rnd_762x51_MINIMI { magazine = "R3F_100Rnd_762x51_MINIMI"; count = 4; }; }; }; class Superxavi_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain SuperXavi"; hiddenSelectionsTextures[] = {"\GTONX\data\superxavi_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_20Rnd_762x51_HK417 { magazine = "R3F_20Rnd_762x51_HK417"; count = 8; }; }; }; class Superxavi_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois SuperXavi"; hiddenSelectionsTextures[] = {"\GTONX\data\superxavi_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_20Rnd_762x51_HK417 { magazine = "R3F_20Rnd_762x51_HK417"; count = 8; }; }; }; class Epouvanteur_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Epouvanteur"; hiddenSelectionsTextures[] = {"\GTONX\data\epouvanteur_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_STINGER_mag { magazine = "R3F_STINGER_mag"; count = 2; }; }; }; class Epouvanteur_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Epouvanteur"; hiddenSelectionsTextures[] = {"\GTONX\data\epouvanteur_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; class TransportWeapons { class _xx_medikit { Weapon = "medikit"; count = 1; }; }; class TransportMagazines { class _xx_R3F_STINGER_mag { magazine = "R3F_STINGER_mag"; count = 2; }; }; }; class Base_Urban_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Urbain Base"; hiddenSelectionsTextures[] = {"\GTONX\data\base_urban_backpack.paa"}; picture = "\GTONX\data\UI\icon_urban_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; }; class Base_Wood_Backpack: Bag_Base_GTONX { model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Small"; displayName = "Sac Bois Base"; hiddenSelectionsTextures[] = {"\GTONX\data\base_wood_backpack.paa"}; picture = "\GTONX\data\UI\icon_wood_gtonx_backpack.paa"; maximumLoad = 500; mass = 40; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class ItemCore; class ItemInfo; class HeadgearItem; class H_HelmetB; class Vest_NoCamo_Base; class VestItem; class R3F_Minimi_762_HG; class minimi_gtonx : R3F_Minimi_762_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_FELIN; slot = "CowsSlot"; }; }; }; class R3F_HK417M_HG_DES; class hk_gtonx_m_des : R3F_HK417M_HG_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_J4_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417M_HG; class hk_gtonx_m : R3F_HK417M_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_J4; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_HK417S_HG_DES; class hk_gtonx_s_des : R3F_HK417S_HG_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_AIMPOINT_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417S_HG; class hk_gtonx_s : R3F_HK417S_HG { class LinkedItems { class LinkedItemsOptic { item = R3F_AIMPOINT; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_HK417L_DES; class hk_gtonx_l_des : R3F_HK417L_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_J8_DES; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB_DES; }; }; }; class R3F_HK417L; class hk_gtonx_l : R3F_HK417L { class LinkedItems { class LinkedItemsOptic { item = R3F_J8; slot = "CowsSlot"; }; class LinkedItemsAcc { slot = "PointerSlot"; item = R3F_POINTEUR_SURB; }; }; }; class R3F_FRF2; class frf2_gtonx : R3F_FRF2 { class LinkedItems { class LinkedItemsOptic { item = R3F_ZEISS; slot = "CowsSlot"; }; }; }; class R3F_FRF2_DES; class frf2_gtonx_des : R3F_FRF2_DES { class LinkedItems { class LinkedItemsOptic { item = R3F_ZEISS_DES; slot = "CowsSlot"; }; }; }; class hgun_Pistol_heavy_01_F; class pistolet_gtonx : hgun_Pistol_heavy_01_F { class LinkedItems { class LinkedItemsOptic { item = optic_MRD; slot = "CowsSlot"; }; }; }; class CombatUniform_GTONX_Urban : Uniform_Base { scope = 2; displayName = "Treillis Urbain GTONX"; picture = "\GTONX\data\UI\icon_urban_gtonx_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Forban_Urbain"; containerClass = "Supply50"; mass = 50; }; }; class CombatUniform_GTONX_Wood : Uniform_Base { scope = 2; displayName = "Treillis Bois GTONX"; picture = "\GTONX\data\UI\icon_wood_gtonx_uniform.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Forban_Nature"; containerClass = "Supply50"; mass = 50; }; }; class Urban_GTONX_Vests: Vest_NoCamo_Base { scope = 2; displayName = "Gilet Urbain GTONX"; picture = "\GTONX\data\UI\icon_urban_gtonx_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\urban_gtonx_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply200"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; class Wood_GTONX_Vests: Vest_NoCamo_Base { scope = 2; displayName = "Gilet Bois GTONX"; picture = "\GTONX\data\UI\icon_wood_gtonx_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\GTONX\data\wood_gtonx_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply200"; mass = 50; armor = "5*0.5"; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Share this post Link to post Share on other sites
Ivnat 2 Posted May 15, 2014 Don't know if this can help or I'm late but try adding _generalMacro = "B_medic_F"; inside your medic classes Share this post Link to post Share on other sites
BloodoftheScribe 12 Posted May 15, 2014 Try this. First, Make the backpack for your medic in CFGVehicles. class FM_W_Fastpack_M : Bag_Base { scope = 1; [color="#FF0000"]// Use Scope = 2; if you want people to be able to select it in game from ammo boxes or a VAS[/color] displayName = "FM Fastpack(Medic)"; picture = "\A3\Weapons_F\ammoboxes\bags\data\ui\icon_B_C_Kitbag_rgr"; icon = "iconBackpack"; model = "\A3\weapons_f\Ammoboxes\bags\Backpack_Fast"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\FUTARM\BLUFOR\DATA\FM_Fastpack_W.paa"}; maximumLoad = 280; mass = 50; class TransportItems { class _xx_Medikit { name = "Medikit"; count = 1; }; class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; }; }; Next, Create your Unit class FM_W_Soldier_Medic : B_Soldier_base_F { _generalMacro = "FM_W_Soldier_Medic"; scope = 2; displayName = "FM Combat Medic"; author = "Blood.of.the.Scribe"; icon = "iconManMedic"; faction = "FM_Unit"; vehicleClass = "FM_W_Men"; model = "\A3\characters_F\BLUFOR\b_soldier_02.p3d"; nakedUniform = "FM_Uni_BasicBody"; uniformClass = "FM_Uni_W_Tee"; backpack = "FM_W_Fastpack_M"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\FUTARM\BLUFOR\DATA\FM_Uni_W.paa"}; weapons[] = {"FM_MX_Black_F_ACO", "hgun_P07_F", "Throw", "Put"}; respawnWeapons[] = {"FM_MX_Black_F_ACO", "hgun_P07_F", "Throw", "Put"}; magazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellOrange", "Chemlight_green", "Chemlight_green"}; respawnMagazines[] = {"30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "SmokeShellGreen", "SmokeShellBlue", "SmokeShellOrange", "Chemlight_green", "Chemlight_green"}; linkedItems[] = {"NVGoggles_OPFOR", "FM_W_FastECH", "FM_W_PC2", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"NVGoggles_OPFOR", "FM_W_FastECH", "FM_W_PC2", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; picture = "pictureHeal"; }; Share this post Link to post Share on other sites