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dondaddah

Demo charge vs. HESCO Barriers

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Not sure where else to post this, so feel free to redirect:

Until very recently HESCO barriers could be Breached with properly placed Demolition/Explosive Charges.

After 3+ hours on gameplay with +/- 100 Demo charge placements I have had ZERO Breaches (dd 3/31/14).

Prior to this, charges could be placed at 'seams' in the barrier, or a certain intervals to effect a Breach.

I surmised that a recent game update, in an attempt to pull back the blast effects to simulate real world physics, the effects of the Charge on a few objects were dramatically reduced, such as against Hesco barriers, and the concrete slabs with the 'construction crane hooks on the top'.

Any discussion of a future update that may address the issue would be welcomed.

As would any comments, suggestion, recommendations, or feedback.

>salute!

/'The' Dondaddah

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Check those from A3MP, I think they are more vulnerable to explosions.

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I'm from a Realism Unit with 300-400+ Active members.

An A3MP requirement to remedy this issue would be unreasonable.

I was actually hoping to grab the attention of the game developers for a compromise in the next game update.

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