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golfpro1286

Used 3D editor, preview works in 2D but units not available at MP launch...

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So I made a base template in 3D editor. Went to the normal single player editor created a new mission with one unit. Copied the mission.sqf from 3D and changed the file per tutorial instructions. Added the init.sqf with the required script. I relaunched arma, loaded my single player mission and everything was there as it should be. I added in a few vehicles and playable units so my friends and I could go explore the base, and when I set up the multiplayer mission there are no units available, it only showed me on as the host. Any thoughts on what might cause this? I searched and searched but could not find any similar cases.

Thanks for any help.

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How did you ported the base from 3D editor to 2D Editor? Did u used the setacctime method, IfIsServer method, or the conventer? Did you remove all Playable units from the 3D editor file?

Why am i asking:

I dont know about setacctime method of adding the 3D editor placed objects to 2D editor cause it never worked for me.

But, in my experience, using the conventer is a bit bugy. So i allways use the IfIsServer method, but it requires you to delete all playable characters before you use it. I actually forget to do that sometimes, and it still works, but it may cause problems.

So if u are using the If isServer method of converting, allways delete all playable character from the 3D editor mission.sqf.

Edit: if you dont know what iam talking about, you probably use another method iam not familliar with.

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before saving the 3D mission I turned the only unit to a non playable AI, saved, created a 2D mission with one playable unit. I copied the mission.sqf from 3D mission and put in the setacctime script, and added the init.sqf with ifisserver script. I then went to 2D editor and loaded the mission, hit preview and all items from the 3D editor were there. I added in a few vehicles and a few other playable units, hit preview and it worked just fine. I then saved as user mission and then exported as multoiplayer. When I created the mission there is no side or units available to play.

This morning just testing some things from your post, I tried just copying and pasting the mission.sqf from 3d and putting it in 2d without doing the setacctime but leaving the ifisserver. The items were all there but extreme lag. I then deleted all the items I added except for the one playable unit. Got the same result again. This is weird.

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Hm strange, for me the setacctime method never worked at all, and the IfIsServer method works always flawlessly. maybe try to delete even the unplayable units from the mission. sqf

Or here is what i do:

- create base in 3d editor

- create mission in 2d editor

- save the mission.sqf from 3Deditor to the 2D editorcreated mission file as base.sqf

- in base.sqf delete all the text on the top untill first placed object if the first placed object is a playable unit i delete it aswell.

- replace the deleted text with

if (isServer) then

- delete last 3 lines in base.sqf and replace them with

};

- Make file called init.sqf and put

[] execVM "base.sqf";
in it.

- reload the mission in 2D editor and hit preview.

it works allways i even tested it on dedicated server, and created a base for my friends Dayz RP server and it works flawlessly.

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