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Yoshi

Realistic War Setting

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Hi,

I'm looking to create a single player or Co-op misson that will give the player/ players the experience of being in an all out war. My idea stems from the two greatest war series on the planet in my opinion, Band of Brothers and The Pacific. My idea is very complicated in its design but here is what I'm thinking of doing.

Firstly, I want to start it by having group of paratroopers drop into Molos Bay and the surrounding areas, I want this first part to feel as deathly as possible, so I want to add enemy air units, AA emplacements and random but mid - high density of AI patrols. To give the feel of what it would have been like in WWII for the 101st Airborne dropping into Normandy. Once on the ground (Depending on role chosen) it's quite possible that the players could start without a primary weapon to simulate losing it during their drop in. There will be a set number of mobile VAS units in the form of enemy transports the player/ Players have to find a way to stop if they want to Acquire a pre-set load-out, The main mission objective is to fight a war, sort of like insurgency and Invade & Annex rolled into one but with a dynamic war time setting. I want the feel of combat, the threat of combat, and the chaos of the battlefield to throw the player into the frame of mind that a soldier would be in during a time of war.

This is what I want to Add and how I want it to be employed during the mission.

- AA Placements - Placements the player/ Players have to take in order to receive air cover.

- AI Patrols - I want the map to be crawling with AI patrols to simulate an occupying force.

- Zones of Control - I want the map to be in a constant state of play - This means that just because you've successfully taken an objective, that it stays yours without a fight.

- Aggressive AI - I want the AI to strive for complete control over the island.

- Ambient - I want a constant barrage of mortars, anti-air, distant sounds of combat all over the island. Frequent air patrols, and convoys.

- Skirmishes - Player is able to randomly and very often able to stumble into a skirmish between the Nato forces and the enemy forces.

- Side objectives - I want the player to earn rewards such, as new vehicles, and also locations to hidden caches of weapons and ammo.

- Main Missions - The player must take control over the entirety of Altis, but unlike insurgency the AI can take back control over captured areas.

- Priority targets - These missions do include mortar teams, but will also require the player/ Players to take part in the following objectives. Hunt sniper teams, Locate captured pow's, escort prisoners, assassinate enemy leaders, gather valuable intel.

- Weather - Dynamic, I want to give the layer an opportunity to fight in all conditions.

- Group/ units - Player can choose from the usual roles, Team leader, Rifleman, grenadier, auto rifleman, engineer, medic, AT soldier, marksman and sniper (Forgive me if I missed any)

I'll add more as I think things through, but I hope you can give me some ideas on things to add, and how I would go ahead doing something like this.

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Hi,

I'm looking to create a single player or Co-op misson that will give the player/ players the experience of being in an all out war. My idea stems from the two greatest war series on the planet in my opinion, Band of Brothers and The Pacific. My idea is very complicated in its design but here is what I'm thinking of doing.

Firstly, I want to start it by having group of paratroopers drop into Molos Bay and the surrounding areas, I want this first part to feel as deathly as possible, so I want to add enemy air units, AA emplacements and random but mid - high density of AI patrols. To give the feel of what it would have been like in WWII for the 101st Airborne dropping into Normandy. Once on the ground (Depending on role chosen) it's quite possible that the players could start without a primary weapon to simulate losing it during their drop in. There will be a set number of mobile VAS units in the form of enemy transports the player/ Players have to find a way to stop if they want to Acquire a pre-set load-out, The main mission objective is to fight a war, sort of like insurgency and Invade & Annex rolled into one but with a dynamic war time setting. I want the feel of combat, the threat of combat, and the chaos of the battlefield to throw the player into the frame of mind that a soldier would be in during a time of war.

This is what I want to Add and how I want it to be employed during the mission.

- AA Placements - Placements the player/ Players have to take in order to receive air cover.

- AI Patrols - I want the map to be crawling with AI patrols to simulate an occupying force.

- Zones of Control - I want the map to be in a constant state of play - This means that just because you've successfully taken an objective, that it stays yours without a fight.

- Aggressive AI - I want the AI to strive for complete control over the island.

- Ambient - I want a constant barrage of mortars, anti-air, distant sounds of combat all over the island. Frequent air patrols, and convoys.

- Skirmishes - Player is able to randomly and very often able to stumble into a skirmish between the Nato forces and the enemy forces.

- Side objectives - I want the player to earn rewards such, as new vehicles, and also locations to hidden caches of weapons and ammo.

- Main Missions - The player must take control over the entirety of Altis, but unlike insurgency the AI can take back control over captured areas.

- Priority targets - These missions do include mortar teams, but will also require the player/ Players to take part in the following objectives. Hunt sniper teams, Locate captured pow's, escort prisoners, assassinate enemy leaders, gather valuable intel.

- Weather - Dynamic, I want to give the layer an opportunity to fight in all conditions.

- Group/ units - Player can choose from the usual roles, Team leader, Rifleman, grenadier, auto rifleman, engineer, medic, AT soldier, marksman and sniper (Forgive me if I missed any)

I'll add more as I think things through, but I hope you can give me some ideas on things to add, and how I would go ahead doing something like this.

What your looking for is ALIVE, AND SpunFINS AI SPAWN SCRIPT PACK(located on the forum your on now) spunfin has great scrips which add ambient combat,heli reinforcements,paratroopers, militarze zones etx and all are cached for great performance. That should be your first stop!

Secondly check out ALIVE mod,i wont explain what it does here,but go to the mod page and read for a while.Its sounds complicated at first but is very easy.

Both spunfins spawn script and ALIVE are highly configurable and should simulate what your after AND deliver top performance!

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I currently have the Alive mod, and have played a little with it but found it to be quite laggy when I've opened small missions to test whether it's doing what I want it to, is there a way to minimize that problem, and I shall find SpunFINS AI scripts and give them a try.

---------- Post added at 13:18 ---------- Previous post was at 11:36 ----------

I've downloaded it an put it into my mission file like it says, and used the AISSp to create the script, but I'm stuck on how to apply it, any help would be great.

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