xendance 3 Posted March 25, 2014 Now that I have finally managed to get buldozer and pbo packing working, I noticed that the elevation range of my map is completely wrong. So I looked at visitor 4 manuals and used the terrain editing tool to add/subtract from the whole heightmap. Here's a screen before adding -2200 to the elevation: http://i.imgur.com/JbnCIG6.png Here's after the operation: http://i.imgur.com/aOC3YTF.png As you can see, the it worked mostly fine, but for some weird reason some parts in the northern part of the map were unaffected. I've double checked that I selected the whole terrain before using the operation (4096^2 is my heightmap and you can see the amount of selected vertices is correct). This is the visitor 4 manual I mentioned: https://manuals.bisimulations.com/vbs2/2-00/devref/Default.htm#VisitorNG/Heightmap_Editing_V4.htm%3FTocPath%3D6%20Terrain%20Manual%7C_____15 Share this post Link to post Share on other sites
bushlurker 46 Posted March 25, 2014 I think you might want to rethink this procedure a little... From your first "before" pic - your height ranges are... Lowest point on map = 2.2km above sea level Highest point on map = 11.8km above sea level (your highest mountain peak is approx 3km taller than Mount Everest!!!) After the operation... Lowest point on map = 14 meters above sea level Highest point on map = 11.8km above sea level Are you absolutely sure that's what you intended to do? and, are you absolutely sure about that overall height range???, it's - literally - Out of this World.... B Share this post Link to post Share on other sites
xendance 3 Posted March 25, 2014 (edited) I think you might want to rethink this procedure a little...From your first "before" pic - your height ranges are... Lowest point on map = 2.2km above sea level Highest point on map = 11.8km above sea level (your highest mountain peak is approx 3km taller than Mount Everest!!!) After the operation... Lowest point on map = 14 meters above sea level Highest point on map = 11.8km above sea level Are you absolutely sure that's what you intended to do? and, are you absolutely sure about that overall height range???, it's - literally - Out of this World.... B I'm trying to modify the height range so that it is within "normal" limits (0-120 meters about). 1. Bring the whole range down so that lowest point is near 0 meters. 2. Multiply by 0.01 Simple. Problem is that somehow it doesn't work for all terrain vertices even though they're selected. I did say in the first post that the elevation range is completely out of whack. Edited March 25, 2014 by Xendance Share this post Link to post Share on other sites
bushlurker 46 Posted March 25, 2014 I gotta ask, did you even read what I first posted? Blur-read in a hurry... sorry... :) Suggest you use L3DT for this sort of heightmap operation - it's much more controllable... the Heightfield > Operations > Adjust Vertical Range option gives a visual histogram type readout (with "sea level" indicator where relevant), and easy max/min controls... Easy enough to export from TB - import to L3DT & Tweak - Export and Import again... Since it's a 4096 heightmap, the L3DT standard freebie edition won't do, but if you don't have L3DT already, you can ask - and be sent an immediate 3 month serial for - the full unrestricted Pro edition which will handle 4096 with ease.... B Share this post Link to post Share on other sites
xendance 3 Posted March 25, 2014 Yea I did so. Didn't use L3DT though, but still. I had accidentally exported the arc ASCII file with centimeter elevation scale, which multiplied the height by 100 upon importing into terrain builder. Exported a new ASCII with meter elevation scale and it came through ok. Blur-read in a hurry... sorry... :) No worries, I didn't explicitly say what I was going to do anyway ;) Share this post Link to post Share on other sites