genesis92x 810 Posted March 23, 2014 Hey guys, Ever since the last patch I can not get AI (without any gear) to sprint anymore. I am using an .FSM and for some reason - the AI stopped sprinting, they just slowly jog at the players now... Here is what I have tried: _index = currentWaypoint (group _zed); deleteWaypoint [(group _zed), _index]; _waypoint0 = (group _zed) addwaypoint[getPos _Point,0]; _waypoint0 setwaypointtype "MOVE"; _waypoint0 setWaypointSpeed "FULL"; _waypoint0 setWaypointBehaviour "CARELESS"; AND _zed setCombatMode "BLUE"; _zed setBehaviour "CARELESS"; _zed setUnitPos "UP"; _zed doMove (getPos _Point); _zed setSpeedMode "FULL"; Both times they just slowly jog at the player instead of using their full run animation. Does anyone have any clues? This started happening last patch. I also define this early in the FSM //Z Behavior Init we setup zombie behavior here. _zed = _this select 0; _Migration = _this select 1; if (isNil ("_Migration")) then {_Migration = "NO";}; removeallWeapons _zed; removeAllItems _zed; removeBackpack _zed; _zedGroup = group _zed; _KeepRunning = 1; _StartRunning = 0; _SpawnExtras = 0; _Size = 5; _AddMore = 0; _Reset = 1; _CountAngry = 0; _zed setVariable["InHouse",0,false]; _zed setVariable["HouseSetting",0,false]; _zed setVariable["VCOM_FakeDead",0,false]; _zed setVariable["CurrentlyAttacking",0,false]; _zed setVariable["CurrentlyMigrating",1,false]; _zed setVariable["ZedMigration",0,false]; _zed setVariable["Aggroed",0,false]; _zed setVariable["NOSPAWN",0,false]; _zed setVariable["HORDESIZE",11,false]; _zed addRating -1000000; _zed disableAI "AUTOTARGET"; _zed disableAI "TARGET"; _zed disableAI "FSM"; _zed forceSpeed 20; _zed addEventHandler ["Killed",{_this call VCOM_ZedDying;}]; _zed addEventHandler ["HandleDamage",{_this call VCOM_ZedHit; 0}]; _zed addEventHandler ["Hit",{_this call VCOM_fnc_KnockDown;}]; _zed allowfleeing 0; _zed setCombatMode "BLUE"; _zed setSpeedMode "FULL"; _zed setSkill 0; _zed setBehaviour "CARELESS"; _zed setUnitPos "UP"; _t = time; _zed setDir random 360; _zed enableFatigue false; [_zed] spawn TalkingZeds; [_zed] spawn VCOM_NoMove; Thank you for your help. Share this post Link to post Share on other sites