mcruppert 300 Posted March 23, 2014 Hi there! Im working on some Dinosaurs at the moment and i have some problems with the ragdoll effect and the "pivots" model for my costum skeleton. The Dino is working fine so far ingame, no problems with the model.cfg or config.cfg. After looking into the original configs from arma3 i found this in the arma-men config: class CfgSkeletonParameters { class OFP2_ManSkeleton { pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d"; ragdoll = "Soldier"; weaponBone = ""; }; }; So i added this part into my dinos config and replaced the names like this: class CfgSkeletonParameters { class RaptorSkeleton [color="#FF0000"]Same name as in the model.cfg of course[/color] { pivotsModel = "Rup_Raptor\Model\RaptorSkeleton_Pivots.p3d"; [color="#FF0000"]The pivots memory point of my custom skeleton[/color] ragdoll = "Raptor"; [color="#FF0000"]The name of the new ragdoll class [/color] weaponBone = ""; }; }; I added a new cfgPhys and just replaced all the bone names from the original arma men with my new one from the raptor. And of cource called "class Raptor : BaseRagdoll" instead of Soldier The RaptorSkeleton_Pivots.p3d is just the memory LOD with the points from the Raptorskeleton bones as you can see in your arma3 tools/Samples_F/TemplateRTM/ManSkeleton_Pivots.pd3. After adding the pivotsmodel via conifg (like above) even with the ragdoll line or not, my model gets totally messed up ingame. i already tried autocenter= 0/1 on the memory LOD with no success. So i found out that the ManSkeleton_Pivots.p3d in the sample folder gets defined as armamen itself in the model.cfg class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class ArmaMan: Default { htMin = 60; // Minimum half-cooling time (in seconds) htMax = 1800; // Maximum half-cooling time (in seconds) afMax = 30; // Maximum temperature in case the model is alive (in celsius) mfMax = 0; // Maximum temperature when the model is moving (in celsius) mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). tBody = 37; // Metabolism temperature of the model (in celsius) sections[] = { "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands", "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head","insignia" }; skeletonName = "ManSkeleton"; }; class bust: ArmaMan {}; class Male: ArmaMan {}; [color="#FF8C00"]class MaleSkeleton_Pivots: ArmaMan {};[/color] }; so i tried this too in my model.cfg but im getting and error ingame: Cannot open object rup_raptor/model/raptor.p3d also no entry 'config.bin.CfgSkeletons'. so i hope someone can help me out with this because shooting down dinos without ragdoll is only half the fun (and sry for my bad english) cheers Ruppertle Share this post Link to post Share on other sites