Totibbs 0 Posted September 15, 2002 Ive made a script. Real cool etc. but the problem is: if the unit who must execute the script (talking to you) is dead, the script continues... so dead boddys can speak in my game. That should not happen. Does someone knows how you can stop the script if that guy is dead? thx Share this post Link to post Share on other sites
RED 0 Posted September 15, 2002 Use the not(alive unit) command. RED Share this post Link to post Share on other sites
Totibbs 0 Posted September 15, 2002 how does that work? can you give an example? thx Share this post Link to post Share on other sites
RED 0 Posted September 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ?not(alive d1):exit hint "alive" <span id='postcolor'> RED Share this post Link to post Share on other sites