Jump to content
Sign in to follow this  
Hailthorn

Making a weapon which doesnt fire

Recommended Posts

I am in the process of making a radar speed-gun for ArmA 3 and was wondering whether or not I could do it in terms of the config. Is it possible to make a weapon which when "fired" doesn't fire a projectile but instead activates a script?

Thanks, Hailthorn

Share this post


Link to post
Share on other sites

I think making it activate a script can be done in the editor and you can also use another script (or integrate them) if you want it to have unlimited ammo, and to make it fire I would recommend (Based on my little knowledge) something like this, but I doubt this will work straight out of the gate but it is somewhere to start right?

class CfgAmmo {

class B_556x45_Ball; //External class

class Nohit_ammo : B_556x45_Ball {
	hit = 0;
	indirectHit = 0;
	indirectHitRange = 0;
	cost = 0;
	typicalSpeed = 0;
	airFriction = 0;
	caliber = 0;
	deflecting = 0;
	model = "\A3\Weapons_f\Data\bullettracer\tracer_yellow";
	tracerScale = 0;
	tracerStartTime = 0;
	tracerEndTime = 0;
	visibleFire = 0;	// how much is visible when this weapon is fired
	audibleFire = 0;
};
};

class CfgMagazines {

	class 30Rnd_556x45_Stanag;

	class speedgun_magazine : 30Rnd_556x45_Stanag {
	scope = public;
	displayName = Speedgun batteri;
	picture = "\A3\weapons_F\data\UI\m_30stanag_CA.paa";
	ammo = "Nohit_ammo";
	count = 30;
	initSpeed = 0;
	tracersEvery = 0;
	lastRoundsTracer = 0;
	descriptionShort = Good for thirty uses.;
};
};

Share this post


Link to post
Share on other sites

Why not using the basis of a laser designator? I mean, in reality speed guns are in fact laser designators. You could make it fire twice (or permanently) in order to measure the objects velocity. I'm not at home and therefore don't have access to the config, but you could give it a shot.

Share this post


Link to post
Share on other sites

Thanks for that config Soldia I'll give it a go later this evening. I had originally thought of using a laser designator but that would involve the speed gun occupying the binocular spot in the inventory (I think) whereas I was hoping for it to be a secondary weapon.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×