meshcarver 12 Posted March 1, 2014 Hi, I'm creating most of my buildings using on average 4-5 texture sheets (Each one generally 1024 * 2048 fyi). I try to keep metals on one sheet, wood on another and concrete one another etc for consistency. As each of these will have diferent penetrability, sounds and attributes then it goes to say each one should have its own RVMATERIAL. My question is is better and more efficient to have 4-5 different MULTIMATERIALS than 4-5 different various RVMATERIALS..? Cheers, Marc Share this post Link to post Share on other sites
redstone 14 Posted March 2, 2014 Hi, penetrability, sounds and other things are based on rvmats used in Fire/View geometry... My opinion is that, multimaterials are better for the buildings becose you can use more tiled textures (better texel) and you can be blend them. Share this post Link to post Share on other sites
meshcarver 12 Posted March 2, 2014 Hi Redstone..!!! :) Oh jeez, I should've remembered, sorry... indeed, sound/penetrability etc is based on FIREgeo etc, sorry..! Yes, I've just placed a new structure into the engine and it's using 2 MULTIMATS and seems fine, so thanks for your feedback anyway mate- is appreciated as always..! As an additional- could you please check out the other post in this section about objects being over 50 meters in the ARMA3 engine and give your knowledge..? NO PROBLEM if not man, no worries... MArc Share this post Link to post Share on other sites