Petethegoat 10 Posted February 27, 2014 I've made some independent groups that are equipped with the "U_C_WorkerCoveralls" uniform, which works fine. But if a player accidentally removes their uniform, it's impossible for them to put it back on, because (I think) it doesn't belong to their faction. Is there a way to allow units to wear uniforms from different factions? Or failing that, can I create a duplicate of the uniform that's suitable for independents to wear? Share this post Link to post Share on other sites
TrueCruel 10 Posted February 28, 2014 Make instead a civillian group and make them independet with this code: groupname = createGroup RESISTANCE; [unit1, unit2,...] join groupname; But FYI: Civillians can't activate triggers. Share this post Link to post Share on other sites
Petethegoat 10 Posted February 28, 2014 Do you mean that they won't activate independent-present triggers? Or that they cannot activate any triggers at all? If the former, will they still activate civ triggers? Share this post Link to post Share on other sites
TrueCruel 10 Posted February 28, 2014 They won't at all, you can try it in the Editor. Just set up a trigger and group it with yourself (civillian), it won't fire. It's because they share the same side with animals. http://feedback.arma3.com/view.php?id=5765 Share this post Link to post Share on other sites
Petethegoat 10 Posted February 28, 2014 I can't actually reproduce that. My independent-present trigger is activated fine by my side-swapped civilians, even when there are explicitly animals within the trigger radius. So actually your solution works perfectly for me. Thanks a lot! Share this post Link to post Share on other sites
TrueCruel 10 Posted February 28, 2014 Really? Well good to hear :D The last time I tried that it didn't work, the hell would rather freeze then doing what I wanted. Share this post Link to post Share on other sites