Vegatry 10 Posted February 24, 2014 (edited) Does Unit capture 'capture' any usage of weapon? (Such as firing a missile) Or does it simply track target's movement only. :confused: Edited February 24, 2014 by Vegatry Share this post Link to post Share on other sites
Rocksteady 10 Posted February 25, 2014 It's in the parameters Parameters: Unit - Unit to capture movement data from Duration - Duration to capture for OPT:FPS - OPTIONAL: Frames recorded Per Second (default 20). Limit is 1 - 100 OPT:Firing - OPTIONAL: If true, will record the input unit's weapon fire data as well OPT:StartTime - OPTIONAL: Starting time offset for the frame time Copies to clipboard: Array in format [FrameTime, UnitPosition, UnitDirectionVector, UnitUpVector, UnitVelocity] for each frame Input Examples: a) [bIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture; Which would capture data from a unit named BIS_Vehicle, would capture for 50 seconds, would capture at 30 FPS, and would also record the unit's weapon fire data as well. Frame time offset would be 10 seconds. b) [bIS_Vehicle, 50] spawn BIS_fnc_UnitCapture; Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds. Output Example: a) [[0,[8208.26,1953.13,296.04],[0,1,0],[0.000174453,0,1],[0,0,0]],[1.021,[8208.26,1953.13,296.04],[0,1,0],[0.000174453,0,1],[0,0,0]]] The above output has 2 frames. b) [[0,[8208.26,1953.13,296.04],[0,1,0],[0.000174453,0,1],[0,0,0]]] The above output has 1 frame. Are you talking about a heli,vehicle or infantry? It can capture firing but don't even bother if it's infantry, and it's a bit dodgy for vehicles. http://forums.bistudio.com/showthread.php?101421-OA-UnitCapture-amp-UnitPlay-Functions&p=1665596&viewfull=1#post1665596 Share this post Link to post Share on other sites