twiddlingthumbs 10 Posted February 22, 2014 I cannot get this to work for the life of me. I put this in my description.ext class CfgIdentities { class Ash_Williams { name = "Bruce Campbell"; face = "Face20"; glasses = "Delta_glasses"; speaker = "Dan"; pitch = 0.1; }; }; //then this setIdentity "Ash_Williams"; or give the unit a name like unit1 and then put unit1 setIdentity "Ash_Williams"; in the units init box. It won't work. Please help. Share this post Link to post Share on other sites
alky_lee 279 Posted February 22, 2014 The face is normally something like WhiteHead_06 with an underscore between the word and the number. Similarly for speaker would be like Male05ENG. I assume Dan must be one of the BIS identities that are in game. Try changing those two values to see if that works. Share this post Link to post Share on other sites
twiddlingthumbs 10 Posted February 22, 2014 nope doesn't work : ( Share this post Link to post Share on other sites
CH_SwissWolf 1 Posted February 23, 2014 Try to change the glasses, I got an error with Delta_glasses. I've setted an other one and it's work Share this post Link to post Share on other sites
twiddlingthumbs 10 Posted February 23, 2014 class CfgIdentities { class Bob { name = "Bob"; face = "Kerry"; glasses = "None"; speaker = "Male03PER"; pitch = 0.1; }; }; I've tried this, still no luck. Do I have to put execVM "description.ext"; In my init.sqf ? Share this post Link to post Share on other sites
twiddlingthumbs 10 Posted February 23, 2014 HRuhhrh, It's always the stupidest smallest thing. You have to LOAD the actual file in the editor, not just save it. I was editing the description file and then alt-tabbing back in and just saving it. So my changes weren't taking place. I was very tired at the time though. Share this post Link to post Share on other sites
R3con_nine 10 Posted June 5, 2014 class CfgIdentities { class Bob { name = "Bob"; face = "Kerry"; glasses = "None"; speaker = "Male03PER"; pitch = 0.1; }; ---------------------------------------<<<<<< instead of }; try } so }; class CfgIdentities { class Bob { name = "Bob"; face = "Kerry"; glasses = "None"; speaker = "Male03PER"; pitch = 0.1; } }; Share this post Link to post Share on other sites