Recipient 0 Posted September 11, 2002 In my user-created mission, All Out Assault, I am trying to get a Ural truck with reinforcements to move near Le Moule in Everon when four UAZs near Le Moule are destroyed. Â What I get when I preview the game is this message: 'not (alive UAZWave1 and UAZWave2 and/#/ UAZWave3 and UAZWave4)': Error Type Object, expected Bool Does anyone know how to get this to work? Â I have enclosed some pictures so that you know what I am talking about. Recipient Share this post Link to post Share on other sites
Chris Death 0 Posted September 11, 2002 Some ways to do this: "_x alive" count [uAZWave1,UAZWave2,UAZWave3,UAZWave4] or you could use: !(alive UAZWave1) AND !(alive UAZWave2) ... etc. Or you could setup four triggers: triggerA: condition: !(alive UAZWave1) triggerB: condition: !(alive UAZWave2) ...and so on. Then you create a gamelogic: Give the gamelogic a first waypoint, and syncronize this waypoint with the four triggers. Gamelogic's waypoints have two kind of types: AND / OR If you are using type: AND, all events, syncronized to this waypoint, need to be happen, before the gamelogic hops to it's next waypoint. When using OR, only one of the syncronized events needs to happen, before continuing to the next waypoint. With waypoint number 2, you can do everything, you want to be happen, after the 4 UAZ's were destroyed. (sync it with AI waypoints, or use it's onActivation field) OK, 3 are enough i think; ~S~ CD Share this post Link to post Share on other sites