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Ural to move in after uazs destroyed... anybody?

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In my user-created mission, All Out Assault, I am trying to get a Ural truck with reinforcements to move near Le Moule in Everon when four UAZs near Le Moule are destroyed.  What I get when I preview the game is this message:

'not (alive UAZWave1 and UAZWave2 and/#/ UAZWave3 and UAZWave4)': Error Type Object, expected Bool

Does anyone know how to get this to work?  I have enclosed some pictures so that you know what I am talking about.

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Some ways to do this:

"_x alive" count [uAZWave1,UAZWave2,UAZWave3,UAZWave4]

or you could use:

!(alive UAZWave1) AND !(alive UAZWave2) ... etc.

Or you could setup four triggers:

triggerA:

condition: !(alive UAZWave1)

triggerB:

condition: !(alive UAZWave2)

...and so on.

Then you create a gamelogic:

Give the gamelogic a first waypoint, and syncronize this

waypoint with the four triggers. Gamelogic's waypoints

have two kind of types: AND / OR

If you are using type: AND, all events, syncronized to this

waypoint, need to be happen, before the gamelogic hops

to it's next waypoint.

When using OR, only one of the syncronized events needs to

happen, before continuing to the next waypoint.

With waypoint number 2, you can do everything, you want

to be happen, after the 4 UAZ's were destroyed.

(sync it with AI waypoints, or use it's onActivation field)

OK, 3 are enough i think;

~S~ CD

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