twiddlingthumbs 10 Posted February 21, 2014 This is hard to explain, but here it goes. In the editor you have the choice to use characters from the campaign such as, Miller, James, Kerry, Stavrou etc. They are complete with voice acting. For instance... copy, roger, man down, enemy contact, mrap bearing 215 etc etc. If you experiment, and place "JAMES" down on the map, and order him to do something he will respond with his actual British accent, the same voice used in the campaign. YOUR guy will actually call him "JAMES" and not 2 or 3. So for example, "JAMES move to Grid 002134", "instead of 3 move to Grid 002134" HOWEVER, if you place Miller or Kerry down, They will not be called Miller or Kerry and will not have the same voice used in the campaign. They have the default American voice, and will be called T.T or something. Is it possible to make Miller actually Miller and use his actual voice. The same with Kerry. For some reason it does it for James and not the others. Which is annoying. I am not talking about assigning a custom name to a unit, just for the sake of calling him Miller or Kerry. I mean finding out how to access the voice recordings. I know they are there. If you play the campaign, You can hear Kerry say things like CONTACT, MAN DOWN bla bla. So the files are there. Any help will be appreciated. Share this post Link to post Share on other sites
scubamax 10 Posted August 2, 2016 Sorry for such a late reply. The script you are looking for is called setNameSound which you put in the units initialization field. It is used like this. this setNameSound "Kerry"; More info is on the wiki page here, https://community.bistudio.com/wiki/setNameSound. Share this post Link to post Share on other sites
lexx 1412 Posted August 2, 2016 That reply is like 2 years too late. :> Also latest 3den updates (on dev branch right now) support a dropdown box for defining the callsign. Basically, setNameSound isn't really necessary anymore. Share this post Link to post Share on other sites