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Genpatton043

SP Player Death

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I just wanted to find out if anyone has had the same problem that I'm about to explain and if there is a remedy for it.

Just now, I was testing an AI artillery script, I first watched the rounds launch and then teleported back near the target area. Apparently, I got a little to close and was schwacked by a 122mm round, killing me. Fine. No big deal.

The problem is tho, that after I die, nothing happens for the longest time. The mission doesn't end, it just shows me lying on the ground dead. After about 5 minutes, the screen went its traditional red. Cool right? Nope. The screen stayed red without an option to either end mission or switch to another player. It just stayed red and finally, after ten minutes of waiting, I had to close the game as a whole and restart. This happened in the editor preview but has also happened in a regular saved mission.

Has anyone had this happen to them and if so, can it be resolved in some way w/o having to kill the entire game?

Thanks,

Chris

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Yep, its because there is no respawn in SP, once you die,your dead, but there are way's to remedy this,

-first one; place a other unit as playable, so when you die you can switch to the playable one and continue the mission.

-second; puth this in the init line "this allowdamage false" you will become invincible,you can get hit by bombs and still be alive.

-third; bit tricky but you can make a MP mission where you place a respawn point so when you die you respawn there, but this will only work in MP,LAN or online session.

one off these 3 ways can help you out, and depend on your editing skills,but all 3 will make you continue to play the mission after you die.

hope it helps.

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Yep, its because there is no respawn in SP, once you die,your dead, but there are way's to remedy this,

You didn't read a single word of his post.

This is a rather old glitch, which seems to happen more often where there are script-heavy mods chugging along. If you see a red screen it means that the death menu will probably come up eventually. It's usually better just to kill the game though.

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Thanks guys. Yeah, I wasn't trying to respawn and the unit I was using was a "Playable" one. I'll use the allowdamage false now that I know it again. I just restarted on Arma 2 after 4 months so some of the syntaxes are slow in coming back to me. and I'm too lazy at times to look them up. But thank you. I just wanted too see if there was ever a larger fix for the issue, but no biggie.

Peace!

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