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eymerich

Plane Animation

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Hi all,

watching the plane_3 pbo in arma3, i have get the config.cpp.

Still now I'm wondering where are stored the plane's animations like gear up, close canopy and so on.

Anyone does it know?

Thanks in advance

Eymerich

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it is in the model.cfg of each vehicle... use eliteness to open the unpack the pbo... then use eliteness again on the .p3d file and when you open it in a window to the right should show the model.cfg or where the animations are

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ok thanks.

I'll have a look then I'll report.

Edit

--- getting problem to install elitness...

Any other program would do the trick or elitness is unavoidable?

Edited by Eymerich

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Did you take a look at the ArmA2 stuff BI has released ?

The model.cfg's are also there.

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Did you take a look at the ArmA2 stuff BI has released ?

The model.cfg's are also there.

Thanks for the answer.

Indeed, yes. That was my start and in fact when i use bulldozer the plane's animations works like a charm: from the cabin to the rudder, from the gears to aileron and so on.

That's because i have used the model.cfg from bis (of course adapting to my add-on).

Fact is that i'm trying to learn from the last add-on released by the community (f35, f18) and I don't see in their add-on the model.cfg.

Right now, i have click with right mouse in a window in O2 (the one where you name the wheel, the rudder and so on etc) and i have learned something new: under the voice "use in model config", as far as i have guessed, you can define a config inside a model.

So i am asking to myself: the config inside bulldozer inherit to model without an external, indipendent, model.cfg file or ... i haven't understand a dick and the model cfg file need to be present anyway as a separate file and i am unable to spot it in the latest community add-on?

The question is very important: if you have to create anytime a config inside of o2 then... it's a ball crushing; at the opposite, if you can use an external file, you can use the same file for different plane making the life od the add on maker easier (or less terrible).

I am tryng to understand and to learn...

Edited by Eymerich
express my opinion in a less bad way

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The model.cfg is 'baked into' the model when they're binarized as part of the process of packing the addon into PBO format; this is why you don't see a separate model.cfg in the F/A-18E/F and F-35B mods, it's why you need Eliteness to read the model.cfg in them (and in Arma 3's "plane_3" for the Buzzard), and why it was so important that BI released the unbinarized Arma 2 stuff (unbinarized models and model.cfg files).

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The model.cfg is 'baked into' the model when they're binarized as part of the process of packing the addon into PBO format; this is why you don't see a separate model.cfg in the F/A-18E/F and F-35B mods, it's why you need Eliteness to read the model.cfg in them (and in Arma 3's "plane_3" for the Buzzard), and why it was so important that BI released the unbinarized Arma 2 stuff (unbinarized models and model.cfg files).

Finally.

Thank you very much for bringing light over this darker topic (at least for me).

So:

1) i need elitness and only elitness to have a look of the config p3d; --> that's mean i'll have to understand why the installation is failed;

2) theoretically, i can use a single model.cfg file for more plane (that's, of course, if the name of the points or axis used in the model have the same name). Am I right?

Thanks

Eymerich

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The answer to #1 is yes, you need Eliteness to look at the model config for a binarized P3D since it became part of the P3D. With an unbinarized P3D (like what BI released of the Arma 2 stuff) there would be a separate model.cfg that could be read normally with a text editor such as Notepad in Windows; the Arma 2 samples release that BI did includes those separate model configs for the Arma 2 aircraft.

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The answer to #1 is yes, you need Eliteness to look at the model config for a binarized P3D since it became part of the P3D. With an unbinarized P3D (like what BI released of the Arma 2 stuff) there would be a separate model.cfg that could be read normally with a text editor such as Notepad in Windows; the Arma 2 samples release that BI did includes those separate model configs for the Arma 2 aircraft.

Thank you.

:)

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