Ford555 1 Posted February 19, 2014 about isDedicated: in a multiplayer mission, if I do: if (isDedicated) then { removeUniform unit } unit being someone soldier object. The question is: Are all the machines of the players seeing soldier out of uniform? or i have to do it in all machines except isServer and isDedicated?¿ sorry about my english. What i want to do is if any soldier dies, then remove uniform and add other uniform and all machines can see the new uniform. thanks a lot! Share this post Link to post Share on other sites
Ford555 1 Posted February 20, 2014 I response myself it seems only some actions are transfered thought the net. So i have to put it on init.sqf and with if(isPlayer) Share this post Link to post Share on other sites
laxemann 1673 Posted February 20, 2014 You seem to be right, however it's worth mentioning that this is a bug and not your fault, removeUniform should be global, not local. However, since you already got in contact with the local/global difference, i recommend you to read yourself deeper into locality in ArmA. :) Share this post Link to post Share on other sites