arjay 7 Posted February 18, 2014 (edited) Hello! I'm wondering if a dev can help me out, I can see that there is a script command to get allCurators, which when I place down 2 Game Master modules will return the Zues objects. Now, I want to get the position of any Zeus cameras, I see there is a curatorCamera method but that looks like it only returns the current players? curator camera position, will there be a curatorCamera method eventually which when passed a curatorObject will return the camera for that curator? Or a curatorCameras to return all cameras? Would be great to do something like: { ["CUR: %1 CAM: %2 POS: %3",_x, _x curatorCamera, position _x curatorCamera] call ALIVE_fnc_dump; } forEach allCurators; Thanks in advance! EDIT: Note I want to call this from the server POST TESTING EDIT: So curatorCamera looks to be local to player :(. Is there any other way of getting the cameras position on the server via the allCurators array? Edited February 18, 2014 by ARJay Share this post Link to post Share on other sites
moricky 211 Posted February 18, 2014 curatorCamera is a local object, so I'm afraid there's no way how engine can see it at this moment. However, I'd like to have a visualization of other curators while in the interface (e.g., when two curator are working together and would like to know where the other one is), so there may be a solution in the future. 1 Share this post Link to post Share on other sites
arjay 7 Posted February 18, 2014 curatorCamera is a local object, so I'm afraid there's no way how engine can see it at this moment. However, I'd like to have a visualization of other curators while in the interface (e.g., when two curator are working together and would like to know where the other one is), so there may be a solution in the future. Appreciate the reply Moricky, fantastic work on this by the way, have been having a great deal of fun with Zeus! Will look forward to a possible server side solution in the future! Share this post Link to post Share on other sites