scousejedi 0 Posted March 17, 2003 I am making a bunker. I want the AI to blow it up even if it is not occupied I've tried threat[]=... but no result. I know I can make the bunker a vehicle like the static M2 but that only gives me 1 firing position. I rather like the idea of a few men inside firing away with their regular weapons. Share this post Link to post Share on other sites
Guest BratZ Posted March 17, 2003 Right only 1 firing position,but as long as its not moving others will be able to walk around and shoot Other words it will still act like a building,you don't have to use any of the vehicle positions Class it as a vehicle would work fine Share this post Link to post Share on other sites
Tanelorn 0 Posted March 18, 2003 If it is a vehicle class, I don't think you can give it paths, and I also think it will have a headlight. Correct me if I'm wrong but that's been my experience. Share this post Link to post Share on other sites
scousejedi 0 Posted March 18, 2003 Well, it has no paths but so far AI soldiers are happy to getin Atm the bunker is a series of four blocks surrounding a static m2, with easy access for movement, I would just have to place a few pos pilot around I suppose when the walls close in. As for headlight, none requireed as yet. The main problem is when soldiers spot the bunker they shout 'APC....' There are things commented about converting the m2staticMG to Fortress but I think we are stuck with a derivation of M113 until then. Thanks for the heads up Bratz. Share this post Link to post Share on other sites