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shifty_ginosaji

*.cpp will not rapify into *.rvmat

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I have used several text editors and i still cant rapify .cpp's to .rvmat files!

i really need help!

What i'm turning into an .rvmat, note that i can still edit text after the file has been resaved as .rvmat

// c130j_body.rvmat - 00:04:37 02/17/14, generated in 0.01 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {0.15, 0.15, 0.15, 1.0};
specularPower = 90.0;
PixelShaderID = "Super";
VertexShaderID = "Super";

class Stage1 {
texture = "c130j\data\c130j_body_nohq.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

class Stage4 {
texture = "c130j\data\c130j_body_as.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

class Stage5 {
texture = "c130j\data\c130j_body_smdi.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

class Stage6 {
texture = "#(ai,64,64,1)fresnel(2.68,3.69)";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

class Stage7 {
texture = "ca\data\env_land_co.paa";
uvSource = "tex";

class uvTransform {
	aside[] = {1.0, 0.0, 0.0};
	up[] = {0.0, 1.0, 0.0};
	dir[] = {0.0, 0.0, 0.0};
	pos[] = {0.0, 0.0, 0.0};
};
};

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i really need help!

I dont see what your problem is, you have an rvmat there. Just put .rvmat at the end if you mean that. Otherwise describe exactly whats your problem is.

I highly suggest you use mikeros tools.

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