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RG_Magoo

Dedicated and AI skills?

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Does anyone know where we are with this?

Placed a CSAT AI on the map and named him. Regardless of server difficulty skillFinal returned 0.75 and the AI was a crackshot at long range.

Is xx.arma3profile skill values used at all?

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Hey,

i try to help you out:

We have did that in every Mission with the following parameters in the init.sqf file.

{

_x setSkill ["aimingspeed", 0.1];

_x setSkill ["spotdistance", 0.1];

_x setSkill ["aimingaccuracy", 0.1];

_x setSkill ["aimingshake", 0.1];

_x setSkill ["spottime", 0.1];

_x setSkill ["spotdistance", 0.5];

_x setSkill ["commanding", 1];

_x setSkill ["general", 1];

} forEach allUnits;

Values between 0.01 und 1.0

Problem is anything has changed in the last patches and i can not say 100% that this will work any longer. so we setup the dedicated server with the skills. Regular precision and so on. and this will work.

but forget the profile file, that is just for single player.

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No, i can only say that this has never worked for me. so i have looked for another way of setting the ai in my missions. and my suggestion above will work.

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Yeh do as Maxon says, we do the same here :)

Works like a charm.

These are our values, it makes them alot less deadly the first 3-5 secs, but once they get you "sighted" they will still kill you fast :)

// Set AI skills
{
   _x setSkill ["aimingspeed", 0.5];
   _x setSkill ["spotdistance", 0.9];
   _x setSkill ["aimingaccuracy", 0.2];
   _x setSkill ["aimingshake", 0.0000005];
   _x setSkill ["spottime", 0.8];
   _x setSkill ["commanding", 0.9];
   _x setSkill ["general", 0.9];
} 
forEach allUnits;

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