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Phantom "addon" screwing things up

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Beta testing a mission in multiplay. It uses a couple of third-party addons, which I made sure all players have. I can link up with one of the players fine, but all others get the error message: "Missing Addons "groups"".

Can anybody tell me what is causing this?

Thanks in advance.

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Have you checked the MISSION.SQM file's addOns and addOnsAuto sections to see if there is a rogue entry?

If that fails, try searching for the word "groups", and make sure that the only use of this word is when defining actual groups for the mission.

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Here's what I found in the mission.sqm:

version=11;

class Mission

{

addOns[]=

{

"bis_resistance",

"Ch47D",

"Bizon",

"RPG_Skorpion_Soldier",

"groups"

};

addOnsAuto[]=

{

"bis_resistance",

"Ch47D",

"RPG_Skorpion_Soldier",

"Bizon",

"groups"

};

randomSeed=12125699;

class Intel

{

briefingName="Operation Silent Shockwave";

briefingDescription="Scuds have been spotted at a maintanance depot. Destroy them.";

hour=3;

};

class Groups

{

items=29;

class Item0

{

side="EAST";

class Vehicles

{

items=1;

class Item0

{

position[]={3040.241699,21.959999,5994.942383};

azimut=270.000000;

id=0;

side="EAST";

vehicle="SoldierEB";

leader=1;

skill=0.600000;

markers[]={};

init="this setbehaviour""safe"";this setspeedmode""limited""";

Note "RPG_Skorpion_Soldier" and "groups" entries in "addOns" and "AddOnsAuto": I try to erase them, and they re-appear when I save the game. "groups" is of course the main problem, but I'm not using RPG_Skorpion_Soldier in this mission at all.

How is this getting in?

confused.gif

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Found it. FYI, in home grown OFP/OFP:R there are no groups defined under the Resistance (f2 menu). I bunged in an addon which added Groups for the Resistance, and of course used them, forgetting that BIS hadn't actually made them.

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