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roguetrooper

night and fog

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(Don't know where to put this thread.)

When you have night time with zero fog and change it by script to 1.0 there is almost no difference in visibility. Heavy fog in night time reduces the player's view distance and you need to be closer to AI soldiers to make them discover you but visible-wise there is somehow no fog at all.

Can't fog be rendered properly in night time? (All my graphic settings are at absolute maximum, except view distance).

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It can. This seems like a problem at your end, works alright for me. Unless I'm forgetting something critical about how fog looks at night, I could swear it looks like fog in dark. Maybe something in the settings breaks it?

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Very strange. With an overcast of 100% (rain and all other effects 0%) I have a greater view distance at night (0:00) than at high noon (12:00).

With an overcast of 0% I also see the fog at night. Is it some real meteorological effect?

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Are you sure about the visibility distance? Because it does look deceptively different with the overcast off or full. The visibility is limited as it should, however. For myself at least. I think this is because with less overcast you have more ambient lighting that makes the fog visible. With heavy overcast everything not lit up is just pitch black, so it doesn't look like fog, like with ambient lighting it does.

I tested this using the floodlight at the southern end of Stratis airfield, next to the southernmost hangar. I spawned 300m away from it, along the runway. The amount of fog determined how long I had to run towards the floodlight to see it, regardless of the overcast. Or with full overcast and fog off I could see it from right there, with 50 I saw it partially and with 100 I couldn't see the floodlight at all.

Interestingly with brightness and contrast cranked up to the max I could see (only) the ground within couple meters from me better with full overcast, than I did with the ambient lit fog. With those settings back at normal level, it was the other way around, as it should, because full overcast made everything pitch black.

Edited by HardSiesta

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