TinyPirate 10 Posted February 8, 2014 All. I'm using MCC and enjoying it, however, what I am having trouble with is working out how to build a sort-of template mission in which I can then use MCC well. I know some editor basics, but I've never seen a guide or tutorial explaining, from the beginning, how to include scripted features into missions. For example, I'd like a map board in-mission at the respawn point that people can interact with to teleport themselves back to the team lead. Also, I'd like to include other features such as the larger helicopters lifting vehicles, etc. I'm really lost when it comes to pulling this off. Share this post Link to post Share on other sites
bangabob 45 Posted February 8, 2014 Features like teleporting, lifting vehicles with helicopters are achieved through scripts. These scripts already exist and most include instructions you can follow. Share this post Link to post Share on other sites
TinyPirate 10 Posted February 8, 2014 (edited) Thanks for pointing me in the right direction. I refreshed my basic knowledge of mission editing and then started studying script help files. Some are better than others, but the good ones helped me figure out the bad ones and I now have a team plate with nearly everything I want in it! Thanks very much! Edited February 16, 2014 by TinyPirate Share this post Link to post Share on other sites
TinyPirate 10 Posted February 16, 2014 So I have now developed a template I am really happy with. It includes TPWCAS for AI suppression, Xmed, and a bunch of other stuff. Wondering if anyone knows how to get some whiteboards with pictures on them into the missions. I would like to put down a whiteboard or two with some reminders of these features for players. I found a script were the whiteboard picture can be cycled through some options, however a new whiteboard appears every time a player does (despite trigger set to once) and soon they are knocking each other and scenery over and looking ridiculous. Share this post Link to post Share on other sites