robowilso 40 Posted February 7, 2014 Hey guys! I have went out and bought Autodesk's 2014 3dsMax this past weekend and it was alot of money to spend to not have any training or education in 3d modeling. But,,, no matter; I am an Arma addict and WILL learn. I am hungry to give back to the community that has given me a home and been the most outstanding gaming community I have ever seen anywhere! I read several posts yesterday with some ppl ranting on and on about how content creators have ''fallen off'' over he progression of the series and the modding community is nowhere near what it ''used to be''. I wasn't around for ''what used to be'' but i call BS! There is alot of multi-talented modelers/scripters/texturers/terrain creators/mission/utility & tool makers that are active presently and the number grows daily. From what I have read on advice from exp. guys My first step should be to 'brain storm' so in this first post I suppose my question to any experienced Arma Artists is: ~What would be the wisest model a beginner should begin with? I am running through a Autodesk video series on one monitor with my manual opened on the other to cram as much knowledge as i can about the interface as possible right now. I am so anxious to just dive right in and start meshing and scaling new aircraft and buildings!!!! --If it were only that easy eh?-- but m fighting that childish urge and understand that alot of you guys pour hours <weeks<months & alot of times Years into this quality material and i know it doesn't happen with magic. Hard work and dedication flow through each of your veins. I am not wanting this for 'fame' or 'recognition' but to give back to the community that has given me soo much and gotten me through a very tough year, and to ''earn my stripes'' to walk amongst the Greats that have adorned this game with the TRUE content that makes it [arguably] the greatest PC gaming Series of all time & maybe,hopefully even one day colaborate with some of you and make something truly epic. I will not spam you with PM's, 'nagging' for help... rather I will post all my questions and idea discussions within this one thread. To those who have read this far (lulz) I thank you for your patience. I didn't want to post some little bitty thread on this. I hope this may serve as a hub for other beginning artists that are dedicated to learning the art of Arma 3d moddeling to come and gather information and inspiration. Any and all Positive feedback and resources will be greatly appreciated! Share this post Link to post Share on other sites
PuFu 4600 Posted February 8, 2014 1. if you really paid ~4500EUs for software you don't know how to use, you most likely not gonna be using it commercially for few years, and have no experience with any similar 3d software out there, instead of opting for the edu version which is free and can be used for modding with no problems, i really feel it's money thrown out the window, no matter how much of an Arma addict you are, and no matter how much money you have/make. But each with it's own in end. 2. for a proper beginner, as always. you should start with something really easy. Such as a box or similar. Moreover, all your max related questions can be answered online by google, and, without much exaggeration, each individual feature and step you need to take can be found on youtube. 3. For all your Arma related questions it's more than ok to use this very thread you made. Regarding your poll: I am a 3ds max user since version 6. Currently using 3ds max 2012 x64 commercially and for addon creation (but unlike yourself, both my business and freelance work are done in 90% of the cases using this very software). Share this post Link to post Share on other sites