Jump to content
Sign in to follow this  
Aculaud

My reinforcements see to need help

Recommended Posts

Ok, heres the situation. I have this black hawk thats supposed to come and secure your position with infantry its carrying when you call for it. Theres no set location for you to meet it, its just supposed to go wherever YOU are, so i am trying it by putting its waypoint directly on the player, as well as the waypoint of the squad thats in it. The problem is, they never go directly to you. They just go to the last place your waypoint was. Like, if i call for them, and then i start to move around to find cover for example, they just go to the place where i was when i called them. So how do i fix their waypoint on me so that it never leaves me and they always have to follow it?

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

#loop

helo1 move getpos leader playergrp

~5

? alive vehicle helo1 : goto "loop"

? !alive vehicle helo1: goto "exit"

#exit

exit

<span id='postcolor'>

Also chuck a

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

infgrp move getpos leader playergrp

<span id='postcolor'>

for the inf support to follow,

or

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

infgrp move [(getpos leader playergrp select 0) + 20, (getpos leader playergrp select 1) + 50, 1]

<span id='postcolor'>

and they will stick 50 meters ahead of you,

play around with that, just remeber to do the infgrp = group this stuff

Share this post


Link to post
Share on other sites

Or you could also place the waypoint manually during

the mission onto the player's position;

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">wapoint setWPPos position

Operand types:

wapoint: Array

position: Array

Compatibility:

Version 1.21 required.

Type of returned value:

None

Description:

Set waypoint position. Waypoint is in format Waypoint. Position is in format Position2D.

Example:

[groupOne, 1] setWPPos getMarkerPos "MarkerOne"

<span id='postcolor'>

In your case you can use the position of player instead of

a marker. I've already tried that and it works (at the same

time i also tried the "place the waypoint onto the player

unit", but that didn't work (like in your case).

~S~ CD

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×