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Kydoimos

Waypoint Fine Tuning

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Hi all, just a quick question regarding waypoints. Is there a way to fine tune them? I mean, AI don't always seem to go exactly where you tell them. Also, is there a way to make AI advance while firing, rather than just stopping in the middle of an open space, and firing off shots? Shame there's no unitCapture for AI infantry...

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Sorry can't be much help but i know theres gotta be a way to make them find cover when they change combat modes.

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