UK_SPAWN 1 Posted February 3, 2014 [] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; }; I found that in the WIKI and have no idea how to implement it. I want to modify it to play a sound instead of a hint when the unit Sprints/Moves Forward Fast. [] spawn { waitUntil {inputAction "MoveFastForward" > 0}; [nil,nil,rPLAYSOUND,"CHARGE"] call RE; }; im geting errors like Expected this and that, type Script bla bla Its hopefully something simple :) cheers for looking Share this post Link to post Share on other sites
UK_SPAWN 1 Posted February 5, 2014 while {alive player} do {_t = time; waitUntil {time - _t > 2}; waitUntil {inputAction "MoveFastForward" > 0}; [nil,nil,rPLAYSOUND,"CHARGE"] call RE; sleep 8; }; sleep 2; Done it like that, but its not exactly ideal as it repeats round, and i just worked around that using sleep. and i dont think {_t = time; waitUntil {time - _t > 2}; that bit does anything. Share this post Link to post Share on other sites